5.8 KiB
5.8 KiB
🚀 Voxel Engine Roadmap (ADHD-Friendly)
🔥 Immediate Wins
- Add chunk bounding box visualization
- Implement 5-line frustum culling
- Create debug chunk counter
🎯 Today's Goals
-
Memory
- Chunk pool allocator
- LRU cache tracker
-
Rendering
- Instanced batches
- Material atlas
-
Chunks
- Neighbor awareness
- Dirty flag system
🛠️ Tomorrow's Tasks
-
Procedural Gen
- Add FastNoiseLite
- Basic heightmap
-
Interaction
- Voxel raycasting
- Place/break system
-
Performance
- Frame timers
- 2-level LOD
📈 Day 3: Polish
-
Optimization
- Compute shader meshes
- Buffer recycling
-
Saving
- Chunk diffing
- .chunkdiff format
-
UI
- Debug panel
- Heatmap vis
⚡ Quick Boosters
- Tweak camera
- Rainbow texture
- Wireframe toggle
- Unload particles
🧠 ADHD Tips
- Use 25min timers
- Commit often
- Physical notepad
- Compile frequently
██████████████████████████████████████████
█ Core Architecture █
██████████████████████████████████████████
▲ ▲
│ │
┌───────┴───────┐ ┌─┴──────────┐
▼ ▼ ▼ ▼
┌─────────────┐ ┌─────────────┐ ┌─────────────┐
│ World │ │ Chunk │ │ Rendering │
│ - Chunk Grid│◄─►│ Manager │◄─►│ Pipeline │
│ - Entities │ │ - Loading │ │ - Instancing│
└──────┬──────┘ │ - Unloading │ │ - Culling │
│ └──────▲──────┘ └──────▲──────┘
│ │ │
▼ │ │
┌─────────────┐ │ │
│ Event │ │ │
│ System │──────────┘ │
│ - Tile │ │
│ Triggers │────────────────────────────┘
└─────────────┘
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███ Chunk Lifecycle ███████████████████████
Unloaded → Loading → Active ↔ Modified
▲ │ ▲
└──────────┴─────◄────┘
(Unloading)
Components:
- Loading: Mesh gen, neighbor detection
- Active: In memory, rendered
- Modified: Queued for saving
- Unloading: Serialize & release
████ Rendering Pipeline ███████████████████
Chunk Data → Frustum Culling → Batch Prep
│ │
▼ ▼
LOD Selection Material Sorting
│ │
▼ ▼
GPU Upload ◄─────────────── Instancing
│
▼
Draw Calls → Post Processing → Screen
████ Data Flow ████████████████████████████
Player → Event System → Chunk Manager
│
World State ←──────────────┤
▼
Rendering Pipeline → GPU
▼
Frame Presentation
███ Event System Flow █████████████████████
Input → Event Queue → Spatial Partitioning
│
▼
Chunk Processing Queue
│
▼
Game Logic & World Mods
│
▼
Render Updates ◄─┐
│ │
└─────────┘
████ Voxel Memory Layout (16³) ███████████
┌───────────────────────────────┐
│ Chunk Header │
│ - Position │
│ - Neighbor ptrs [6] │
│ - LOD level │
├───────────────────────────────┤
│ Voxel Data (4096) │
│ - 4 bytes per voxel │
│ (RGBA + matID) │
├───────────────────────────────┤
│ Metadata │
│ - Light levels │
│ - Modified timestamp │
└───────────────────────────────┘
████ Debug HUD ████████████████████████████
┌─────────────────────────────────────────┐
│ Chunks: 142/1024 │ FPS: 72 │
│ VRAM: 1.2GB/2.0GB │ Draws: 86 │
│ CPU: 14ms │ GPU: 9ms │
│ LODs: 3.2k L0 │ 1.1k L1 │
└─────────────────────────────────────────┘