2025-05-31 00:27:25 +02:00

57 lines
1.2 KiB
C

#include "entity.h"
entity_pool pool;
void entity_pool_init(void) {
// entity_stats
pool.health = calloc(MAX_ENTITY, sizeof(int32_t));
pool.max_health = calloc(MAX_ENTITY, sizeof(uint32_t));
pool.regeneration = calloc(MAX_ENTITY, sizeof(uint16_t));
pool.damage = calloc(MAX_ENTITY, sizeof(uint16_t));
// entity_info
pool.position = calloc(MAX_ENTITY, sizeof(Vector3));
pool.min = calloc(MAX_ENTITY, sizeof(Vector3));
pool.max = calloc(MAX_ENTITY, sizeof(Vector3));
pool.direction = calloc(MAX_ENTITY, sizeof(Vector3));
pool.velocity = calloc(MAX_ENTITY, sizeof(Vector3));
assert(pool.health);
assert(pool.max_health);
assert(pool.regeneration);
assert(pool.damage);
assert(pool.position);
assert(pool.min);
assert(pool.max);
assert(pool.direction);
assert(pool.velocity);
pool.capacity = MAX_ENTITY;
pool.size = 0;
memset(pool.controle_bit, 0, sizeof(pool.controle_bit));
}
void entity_pool_destroy(void) {
// entity_stats
free(pool.health);
free(pool.max_health);
free(pool.regeneration);
free(pool.damage);
// entity_info
free(pool.position);
free(pool.min);
free(pool.max);
free(pool.direction);
free(pool.velocity);
}
void entity_pool_update() {
}
void entity_spawn(entity nwaps) {
}
void entity_kill() {
}