57 lines
1.2 KiB
C
57 lines
1.2 KiB
C
#include "entity.h"
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entity_pool pool;
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void entity_pool_init(void) {
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// entity_stats
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pool.health = calloc(MAX_ENTITY, sizeof(int32_t));
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pool.max_health = calloc(MAX_ENTITY, sizeof(uint32_t));
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pool.regeneration = calloc(MAX_ENTITY, sizeof(uint16_t));
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pool.damage = calloc(MAX_ENTITY, sizeof(uint16_t));
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// entity_info
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pool.position = calloc(MAX_ENTITY, sizeof(Vector3));
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pool.min = calloc(MAX_ENTITY, sizeof(Vector3));
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pool.max = calloc(MAX_ENTITY, sizeof(Vector3));
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pool.direction = calloc(MAX_ENTITY, sizeof(Vector3));
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pool.velocity = calloc(MAX_ENTITY, sizeof(Vector3));
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assert(pool.health);
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assert(pool.max_health);
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assert(pool.regeneration);
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assert(pool.damage);
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assert(pool.position);
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assert(pool.min);
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assert(pool.max);
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assert(pool.direction);
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assert(pool.velocity);
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pool.capacity = MAX_ENTITY;
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pool.size = 0;
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memset(pool.controle_bit, 0, sizeof(pool.controle_bit));
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}
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void entity_pool_destroy(void) {
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// entity_stats
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free(pool.health);
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free(pool.max_health);
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free(pool.regeneration);
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free(pool.damage);
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// entity_info
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free(pool.position);
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free(pool.min);
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free(pool.max);
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free(pool.direction);
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free(pool.velocity);
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}
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void entity_pool_update() {
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}
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void entity_spawn(entity nwaps) {
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}
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void entity_kill() {
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}
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