#include "entity.h" entity_pool pool; void entity_pool_init(void) { // entity_stats pool.health = calloc(MAX_ENTITY, sizeof(int32_t)); pool.max_health = calloc(MAX_ENTITY, sizeof(uint32_t)); pool.regeneration = calloc(MAX_ENTITY, sizeof(uint16_t)); pool.damage = calloc(MAX_ENTITY, sizeof(uint16_t)); // entity_info pool.position = calloc(MAX_ENTITY, sizeof(Vector3)); pool.min = calloc(MAX_ENTITY, sizeof(Vector3)); pool.max = calloc(MAX_ENTITY, sizeof(Vector3)); pool.direction = calloc(MAX_ENTITY, sizeof(Vector3)); pool.velocity = calloc(MAX_ENTITY, sizeof(Vector3)); assert(pool.health); assert(pool.max_health); assert(pool.regeneration); assert(pool.damage); assert(pool.position); assert(pool.min); assert(pool.max); assert(pool.direction); assert(pool.velocity); pool.capacity = MAX_ENTITY; pool.size = 0; memset(pool.controle_bit, 0, sizeof(pool.controle_bit)); } void entity_pool_destroy(void) { // entity_stats free(pool.health); free(pool.max_health); free(pool.regeneration); free(pool.damage); // entity_info free(pool.position); free(pool.min); free(pool.max); free(pool.direction); free(pool.velocity); } void entity_pool_update() { } void entity_spawn(entity nwaps) { } void entity_kill() { }