2026-03-03 01:49:43 +01:00

23 lines
534 B
C

#ifndef GRAPHIC_H
# define GRAPHIC_H
#include <math.h>
//software renderer allowing for system agnostic rendering (other then drawing the frame on the screen)
typedef struct Vec3_s{
float x, y, z;
} Vec3_t;
//internal framebuffer
char framebuffer[65536]; //256 * 256
//limited to 255 color
void DrawPoint(Vec3_t point, char color) {
int x = floorf(point.x / point.z);
int y = floorf(point.y / point.z);
//need to work on projection, screen space and 3d space
framebuffer[x + y * 256] = color;
}
#endif