#ifndef GRAPHIC_H # define GRAPHIC_H #include //software renderer allowing for system agnostic rendering (other then drawing the frame on the screen) typedef struct Vec3_s{ float x, y, z; } Vec3_t; //internal framebuffer char framebuffer[65536]; //256 * 256 //limited to 255 color void DrawPoint(Vec3_t point, char color) { int x = floorf(point.x / point.z); int y = floorf(point.y / point.z); //need to work on projection, screen space and 3d space framebuffer[x + y * 256] = color; } #endif