21 lines
463 B
C
21 lines
463 B
C
#include <engine.h>
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int main(void) {
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double tick_time = 0.4;
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ENGINE_STATE_E engine_state = SPLASH_SCREEN;
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SetTraceLogLevel(LOG_ALL);
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LoadPipeline();
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Assets assets = LoadAssets();
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//SetExitKey(KEY_NULL);
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while (!WindowShouldClose()) {
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EngineStateSwitch(engine_state);
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//UpdateInput();
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//ComputeIntent();
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GameLoop(tick_time);
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RenderingDeferred3D(NULL, NULL, NULL, NULL, &assets.fonts);
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}
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UnloadAssets(&assets);
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UnloadPipeline();
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return (0);
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}
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