#include int main(void) { double tick_time = 0.4; ENGINE_STATE_E engine_state = SPLASH_SCREEN; SetTraceLogLevel(LOG_ALL); LoadPipeline(); Assets assets = LoadAssets(); //SetExitKey(KEY_NULL); while (!WindowShouldClose()) { EngineStateSwitch(engine_state); //UpdateInput(); //ComputeIntent(); GameLoop(tick_time); RenderingDeferred3D(NULL, NULL, NULL, NULL, &assets.fonts); } UnloadAssets(&assets); UnloadPipeline(); return (0); }