About Me

Preambule


Desordre Neurologique

La section suivante sera sous forme de poeme afin d'essayer d'exterioriser mon ressentie

TSA

TDA

HI

Depression


Shitpost

Vision sur l'Informatique

femboy

Volibear UwU Daddy

Projects

Sterling OS

Minimal Capability-Based Operating System

Design Principles

  • No global filesystem, no path resolution
  • No drivers in kernel, only sandboxed userspace driver processes
  • No GPU acceleration, all rendering is deterministic software-based
  • All resources accessed via capability tokens
  • Processes are strictly sandboxed
  • Programs operate on memory buffers, not raw file handles
  • Desktop environment is a sandboxed coordinator, not a privileged process

Authorization Token Model

Programs delegate access via opaque, kernel-managed tokens.


		grant_token(target_pid, resource_id, flags) -> token_id
		accept_token(token_id) -> resource_handle
		revoke_token(token_id)
		

File Editing Flow

  1. DE requests file via storage service
  2. Storage service provides a memory buffer
  3. Editor process receives buffer handle, edits
  4. Changes submitted back to storage via DE

Driver Model

  • All drivers run as fully unprivileged user processes
  • No driver registration or kernel mediation required
  • Drivers communicate with hardware via explicit kernel-exposed capability channels
  • No dynamic linking or privileged probing allowed
  • Users can run or replace any driver without OS permission

Graphics System

  • No GPU support, no shaders
  • Software renderer processes draw via shared memory
  • DE composites framebuffers deterministically

Programming Language Requirements

  • Manual memory management
  • Low-level data layout control
  • Inline assembly support
  • Pattern matching and compile-time macros
  • No runtime, no global init, no dynamic linking

Execution Model

  • Programs are spawned with exact buffer and token permissions
  • No shared global state
  • All IO is mediated via explicit capability-based services
  • Everything is inspectable and reproducible

Sandboxing Model

All processes are isolated via strict memory boundaries and capability-scoped access. No process can access global state, shared memory, or system calls without explicit capability grants.

Memory Layout

		+-----------------------+
		| Code (RX)             |
		+-----------------------+
		| Data (RW)             |
		+-----------------------+
		| Shared Buffers (RWX?) | ← only if explicitly mapped by kernel
		+-----------------------+
		| Stack (RW)            |
		+-----------------------+
		

Process Launch

  • Preallocated memory map (no heap growth)
  • Passed a syscall pointer table, token list, and init buffer
  • Cannot request global system resources directly

Capability Enforcement

All access is mediated via capability tokens, handed off securely:


		token_id = request_token(pid, SERVICE_IO, READ_WRITE);
		handle = accept_token(token_id);
		
  • Token scope, rights, and duration enforced by kernel
  • No access without explicit grant
  • All capability use is auditable and revocable

Filesystem Abstraction

  • No global file system
  • Programs receive only memory buffers with scoped access
  • Read/write must go through kernel-mapped tokens

Driver Isolation

  • Drivers are userland processes only
  • No direct port I/O or DMA access
  • Hardware is accessed via kernel-exposed capability channels

IPC

  • All inter-process communication is routed via the kernel
  • Uses named ports and token-authenticated message queues
  • No shared memory by default

Future Additions

  • Deterministic scheduler
  • Audit trail of all token activity
  • Formal capability typing system

Philosophy

Not a POSIX clone. It is a deterministic, capability-secure, user-controlled computing environment built to reject legacy complexity and embrace verifiable simplicity.





Minecraft

Mon Serveur

tu dois te login pour te faire whitelist

Modpack

Creative World


League of Legends

je ne suis pas joueur pro.

Guide sur Yasuo

Les Combos

Build Actuel

Runes Actuel


Playlist sur Youtube

Dwarf Fortress

Histoire de Mes Forteresse