About Me
-Preambule
--
Desordre Neurologique
-La section suivante sera sous forme de poeme afin d'essayer d'exterioriser mon ressentie
-TSA
-TDA
-HI
-Depression
--
Shitpost
-Vision sur l'Informatique
-femboy
-Volibear UwU Daddy
-Projects
-Sterling OS
-Minimal Capability-Based Operating System
-Design Principles
--
-
- No global filesystem, no path resolution -
- No drivers in kernel, only sandboxed userspace driver processes -
- No GPU acceleration, all rendering is deterministic software-based -
- All resources accessed via capability tokens -
- Processes are strictly sandboxed -
- Programs operate on memory buffers, not raw file handles -
- Desktop environment is a sandboxed coordinator, not a privileged process -
Authorization Token Model
-Programs delegate access via opaque, kernel-managed tokens.
-
- grant_token(target_pid, resource_id, flags) -> token_id
- accept_token(token_id) -> resource_handle
- revoke_token(token_id)
-
-
- File Editing Flow
--
-
- DE requests file via storage service -
- Storage service provides a memory buffer -
- Editor process receives buffer handle, edits -
- Changes submitted back to storage via DE -
Driver Model
--
-
- All drivers run as fully unprivileged user processes -
- No driver registration or kernel mediation required -
- Drivers communicate with hardware via explicit kernel-exposed capability channels -
- No dynamic linking or privileged probing allowed -
- Users can run or replace any driver without OS permission -
Graphics System
--
-
- No GPU support, no shaders -
- Software renderer processes draw via shared memory -
- DE composites framebuffers deterministically -
Programming Language Requirements
--
-
- Manual memory management -
- Low-level data layout control -
- Inline assembly support -
- Pattern matching and compile-time macros -
- No runtime, no global init, no dynamic linking -
Execution Model
--
-
- Programs are spawned with exact buffer and token permissions -
- No shared global state -
- All IO is mediated via explicit capability-based services -
- Everything is inspectable and reproducible -
Sandboxing Model
-All processes are isolated via strict memory boundaries and capability-scoped access. No process can access global state, shared memory, or system calls without explicit capability grants.
- -Memory Layout
-- +-----------------------+ - | Code (RX) | - +-----------------------+ - | Data (RW) | - +-----------------------+ - | Shared Buffers (RWX?) | ← only if explicitly mapped by kernel - +-----------------------+ - | Stack (RW) | - +-----------------------+ -- -
Process Launch
--
-
- Preallocated memory map (no heap growth) -
- Passed a syscall pointer table, token list, and init buffer -
- Cannot request global system resources directly -
Capability Enforcement
-All access is mediated via capability tokens, handed off securely:
-
- token_id = request_token(pid, SERVICE_IO, READ_WRITE);
- handle = accept_token(token_id);
-
- -
-
- Token scope, rights, and duration enforced by kernel -
- No access without explicit grant -
- All capability use is auditable and revocable -
Filesystem Abstraction
--
-
- No global file system -
- Programs receive only memory buffers with scoped access -
- Read/write must go through kernel-mapped tokens -
Driver Isolation
--
-
- Drivers are userland processes only -
- No direct port I/O or DMA access -
- Hardware is accessed via kernel-exposed capability channels -
IPC
--
-
- All inter-process communication is routed via the kernel -
- Uses named ports and token-authenticated message queues -
- No shared memory by default -
Future Additions
--
-
- Deterministic scheduler -
- Audit trail of all token activity -
- Formal capability typing system -
Philosophy
-Not a POSIX clone. It is a deterministic, capability-secure, user-controlled computing environment built to reject legacy complexity and embrace verifiable simplicity.
-- -
- -
- -
- -
Minecraft
-Mon Serveur
-tu dois te login pour te faire whitelist
-Modpack
-Creative World
- -- -
League of Legends
- je ne suis pas joueur pro.-
Guide sur Yasuo
-Les Combos
-Build Actuel
-Runes Actuel
-- Playlist sur Youtube -
- -
Dwarf Fortress
-Histoire de Mes Forteresse
-- -
___
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