deleted song

This commit is contained in:
fatmeat 2025-05-22 14:00:35 +02:00
parent f5044a2892
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LICENSE Normal file
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MIT License
Copyright 2025 Carle-Margueritte Alexandre
Permission is hereby granted, free of charge, to any person obtaining a copy
of this documentation to deal in the Documentation without restriction,
including without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Documentation, and to
permit persons to whom the Documentation is furnished to do so, subject to
the following conditions:
THE DOCUMENTATION IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND.

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server.go Normal file
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package main
import (
"log"
"net/http"
)
func main() {
fs := http.FileServer(http.Dir("./sterling"))
http.Handle("/", fs)
log.Println("Serving at http://localhost:8080")
err := http.ListenAndServe(":8080", nil)
if err != nil {
log.Fatal(err)
}
}

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[ZoneTransfer]
ZoneId=3
ReferrerUrl=https://notube.lol/
HostUrl=https://s43.notube.lol/download.php?token=23a13a3144dd96cdd58f3b64daebea4c&key=7pxuaym283gtz06u

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[ZoneTransfer]
ZoneId=3
ReferrerUrl=https://notube.lol/
HostUrl=https://s44.notube.lol/download.php?token=88de54461ec0988ec579bb2164ec06ed&key=6wi22j8j1ccduili

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ZoneId=3
HostUrl=https://i.gifer.com/embedded/download/RpdC.gif

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ReferrerUrl=C:\Users\emilia\Downloads\favicon(1).zip

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:root {
--bg-color: #0f1117;
--fg-color: #f4f4f4;
--accent-color: #00ffe0;
--code-bg: #1a1c22;
--section-gap: 4rem;
}
body {
margin: 0;
font-family: 'Iosevka SS14', monospace;
background-color: var(--bg-color);
color: var(--fg-color);
transition: background 0.3s, color 0.3s;
display: flex;
}
header {
background: #000;
padding: 1rem;
color: var(--fg-color);
text-align: center;
position: sticky;
top: 0;
width: 100%;
z-index: 10;
box-shadow: 0 0 10px #0008;
display: flex;
align-items: center;
justify-content: space-around;
}
h1, h2, h3 {
color: var(--accent-color);
}
header h1 {
margin: 0;
font-size: 1.5rem;
color: var(--accent-color);
}
#searchInput {
display: block;
position: relative;
top: 100%;
right: 1rem;
padding: 0.5rem;
border: 1px solid var(--fg-color);
z-index: 5;
width: 200px;
background: none;
color: var(--fg-color);
}
.controls {
background: #111;
padding: 1rem;
border-top: 1px solid #333;
display: flex;
gap: 1rem;
justify-content: center;
}
.controls button {
background: none;
border: 1px solid var(--fg-color);
color: var(--fg-color);
padding: 0.5rem 1rem;
cursor: pointer;
}
main {
flex-grow: 1;
padding: 2rem;
}
.section {
padding-bottom: 2rem;
}
.section h2 {
color: var(--accent-color);
font-size: 1.25rem;
cursor: pointer;
}
.section-content {
display: none;
margin-top: 1rem;
}
.section.open .section-content {
display: block;
}
pre {
background: var(--code-bg);
padding: 1rem;
overflow-x: auto;
}
code {
/*display: block;*/
background: var(--code-bg);
/*padding: 1rem;*/
margin: 1rem 0;
white-space: pre-wrap;
color: #aaffaa;
}
a {
color: #00ffe0;
}
footer {
display: flex;
/*flex-flow: column;*/
align-items: center;
justify-content: space-around;
background: var(--code-bg);
}
footer section{
position: relative;
display: block;
padding: 2em;
}
footer h4 {
text-align: center;
}
@media print {
.controls, #searchDropdown, #searchToggle {
display: none !important;
}
}

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sterling/html/start.html Normal file
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sterling/index.html Normal file
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link href="/assets/IosevkaSS15-Regular.ttf" rel="stylesheet">
<link rel="stylesheet" href="css/base.css">
<title>Language Documentation</title>
<script src="./js/base.js"></script>
</head>
<body>
<div style="width:100%">
<header>
<h1>Sterling Documentation</h1>
<input type="text" id="searchInput" placeholder="Search..." oninput="filterContent()">
<div class="controls">
<button onclick="toggleTheme()">Toggle Theme</button>
<button onclick="window.print()">Export to PDF</button>
<button onclick="downloadOfflineVersion()">Download Offline</button>
</div>
</header>
<main id="doc-content">
<p>Version: <code>0.1.0-alpha</code></p>
<h2>Preface</h2>
<p>"An Idiot admire complexity, a genius admire simplicity" <em>Terry A. Davis</em></p>
<p>"Master All, Ace One" <em>Boykisser</em></p>
<h2>Overview</h2>
<p>Sterling is a low-level, strongly typed, systems programming language designed for performance, ABI stability, C interoperability, and full control over memory and hardware. It supports metaprogramming, hot-reloading, inline and raw assembly, and is built for multi-file compilation. It also introduces memory safety primitives and modern low-abstraction control flow enhancements.</p>
<h3>This Document is a work in progress, features are not yet implemented and i use this as a design document to stay true to my vision</h3>
<h2>File Extensions <em>(subject to change)</em></h2>
<ul>
<li>Source files: <code>.stg</code></li>
<li>Header files: <code>.sth</code></li>
</ul>
<section class="section">
<h2 onclick="toggleSection(this)">Function</h2>
<div class="section-content">
<h3>Qualifiers</h3>
<p>Every function must declare its linkage explicitly:</p>
<pre><code>
fn //globally visible, default linkage
fn_static //translation unit-local only
fn_inline //inline-only, no symbol emitted
fn_asm //raw assembly function, globally visible
fn_static_asm //raw assembly function, TU-local only
fn_inline_asm //inline-only asm, no symbol emitted
fn_async //for fiber (coroutine) ??
</code></pre>
<h3>Syntax</h3>
<p>All functions must explicitly declare their return type. The only exception is <code>void</code>, which may be omitted for brevity when no return value is intended.</p>
<pre><code>
fn u32 add(u32 a, u32 b) {
return (a + b);
}
fn_inline u32 max(u32 a, u32 b) {
return ((a > b) ? a : b);
}
fn exit() {
// equivalent to fn void exit()
}
</code></pre>
<h3>Assembly</h3>
<p>Write raw x86_64 assembly using <code>fn_asm</code> or <code>fn_static_asm</code>. Symbol, section, and global declaration are implicit.(placeholder)</p>
<pre><code>
fn_asm void* memset(void* dst, u8 value, u64 size) {
test rdx, rdx
je .done
mov rax, rsi
mov rdi, rdi
mov rcx, rdx
rep stosb
.done:
mov rax, rdi
ret
}
</code></pre>
</div>
</section>
<section class="section">
<h2 onclick="toggleSection(this)">Syscalls</h2>
<div class="section-content">
<p>System calls are allowed via <code>fn_asm</code> or wrapped using concrete ABI-aware interfaces. Example: (placeholder)</p>
<pre><code>
fn_asm void exit() {
mov rax, 60 ; syscall: exit
mov rdi, 0 ; exit code
syscall
ret
}
</code></pre>
</div>
</section>
<section class="section">
<h2 onclick="toggleSection(this)">Register Access</h2>
<div class="section-content">
<p>Sterling exposes raw CPU registers as language-level primitives. This is intended for kernel, embedded, and runtime-critical tasks.</p>
<pre><code>
fn u64 get_rbp() {
return rbp;
}
fn void set_rsp(u64 val) {
rsp = val;
}
</code></pre>
<p>Supported registers: <code>rax, rbx, rcx, rdx, rsi, rdi, rsp, rbp, r8..r15</code>.</p>
</div>
</section>
<section class="section">
<h2 onclick="toggleSection(this)">Types</h2>
<div class="section-content">
<pre><code>
i8, i16, i32, i64 // signed integers
u8, u16, u32, u64 // unsigned integers
f32, f64 // 32-bit and 64-bit IEEE floats
bool // 1-byte boolean, 0 or 1 only//maybe but not a fan of them
char // 1-byte character (UTF-8)
</code></pre>
<pre><code>
T* // Pointer to type T
ptr* // Special pointer with implicit coercion allowed
void* // Opaque pointer with explicit cast required
</code></pre>
<pre><code>
typedef struct {
u32 x = 5;
u32 y;
} vec2u;
vec2u a = {}; // x = 5, y = 0
vec2u b = {0}; // x = 0, y = 0
vec2u c; // x = 0, y = 0
</code></pre>
<pre><code>
u32 raw_val @raw; // raw_val = ? can be poopoo data
</code></pre>
</div>
</section>
<section class="section">
<h2 onclick="toggleSection(this)">Memory Model</h2>
<div class="section-content">
<p>Manual memory management by default. Variables are zero-initialized unless marked <code>@raw</code>. All layout is predictable and cache-friendly. Custom allocators are encouraged.</p>
<ul>
<li><strong>Stack</strong>: locals</li>
<li><strong>Heap</strong>: explicit alloc/free</li>
<li><strong>Inline</strong>: structs passed by value</li>
</ul>
</div>
</section>
<!--<section class="section">
<h2 onclick="toggleSection(this)">Bitfields</h2>
<div class="section-content">
<pre><code>
typedef struct(bitfield) {
u8 field0 : 3;
u8 field1 : 5;
} Flags8;
</code></pre>
</div>
</section>-->
<section class="section">
<h2 onclick="toggleSection(this)">Control Flow</h2>
<div class="section-content">
<h3>Loop</h3>
<p>Sterling introduces tagged loops and escape blocks for structured yet flat nested loop
behavior:</p>
<pre><code>
loop_outer: loop {
loop_inner: loop {
if (should_exit_inner()) break loop_inner;
if (should_exit_outer()) break loop_outer;
}
}
loop {
i32 i;//default init at 0
while() {
do
}
}
loop {
i32 i;
while() {
do
}
}
for_each (tmp : array(T)) {
}?
</code></pre>
<p>This allows control without stack-nesting or excessive flags.</p>
<h3>Branching</h3>
<p></p>
<pre><code>
fn u32 test(u32 x, u32 y) {
if (x == y) {
}
if (x == 0) {
}
if (y == 0) {
}
switch (data) {
(a) {
break;
}
(b) {
break;
}
default: {
break;
}
}
block search {
loop delta {
i32 i;
while() {
}
}
}
}
</code></pre>
</div>
</section>
<section class="section">
<h2 onclick="toggleSection(this)">Dynamic Arrays with Aligned Layout</h2>
<div class="section-content">
<p>Runtime-initialized aligned linear arrays can be used to simulate array-of-array structures, where all memory layout is controlled explicitly with offsets:</p>
<pre><code>
struct ArrayView {
u8* data;
u32 stride;
u32 count;
};
</code></pre>
<p>Insertions and deletions move memory explicitly, re-aligning if needed.</p>
</div>
</section>
<section class="section">
<h2 onclick="toggleSection(this)">Dynamic Linking</h2>
<div class="section-content">
<p>Sterling does not rely on dynamic linking by default. Static linking is favored for OS and runtime simplicity. Dynamic linking may be optionally implemented via host-defined facilities in the future.</p>
</div>
</section>
<section class="section">
<h2 onclick="toggleSection(this)">Metaprogramming</h2>
<div class="section-content">
<p><em>also i am not thinking of having something as close as what jai have, if you want solid meta programming look out for when jai become open beta</em></p>
<h2>Metaprogramming</h2>
<p>Sterling supports compile-time metaprogramming via the <code>meta</code> keyword. Meta constructs are evaluated at compile time and allow structured code generation, reflection, and type introspection.</p>
<h3>Capabilities</h3>
<ul>
<li>Generate code at compile-time (functions, structs, constants)</li>
<li>Inspect type properties: size, alignment, fields</li>
<li>Enumerate over struct fields, enum variants, function parameters</li>
<li>Branch compile-time logic via <code>meta if</code>, <code>meta match</code></li>
<li>Define metafunctions using <code>meta fn</code> (not emitted at runtime)</li>
<li>Support platform/target-specific compilation logic</li>
</ul>
<h3>Restrictions</h3>
<ul>
<li>Meta code must be side-effect free (pure, deterministic)</li>
<li>No runtime reflection or dynamic codegen</li>
<li>No access to I/O, filesystem, or arbitrary memory</li>
<li>All meta-expansions must type-check</li>
<li>Expansion depth and iteration count are bounded</li>
</ul>
<h3>Example</h3>
<pre><code>
meta fn print_fields_of(T) {
for (field : fields(T)) {
print("Field: ", field.name, " of type ", field.type);
}
}
meta if sizeof(T) > 64 {
fn_inline void fast_copy(T* dst, T* src) { ... }
}
</code></pre>
<h3>Compiler Meta API (proposed)</h3>
<pre><code>
meta_typeof(expr)
meta_sizeof(T)
meta_alignof(T)
meta_fields_of(T)
meta_fn_params(fn)
meta_platform() // e.g., "linux", "windows"
meta_codegen(name, ast_block) // gated for advanced use
</code></pre>
</div>
</section>
<section class="section">
<h2 onclick="toggleSection(this)">ABI and Interop</h2>
<div class="section-content">
<p><em>TODO: Specify ABI model (System V AMD64), calling convention details, struct/pointer representation rules. C interaction, emiting ELF/COFF/Mach-O symbol tables .o</em></p>
</div>
</section>
<section class="section">
<h2 onclick="toggleSection(this)">Threading</h2>
<div class="section-content">
<p><em>TODO: Describe standard threading model, scheduler integration, context switching, green threads API.</em></p>
<h3>Fiber (Coroutine)</h3>
<p>Using user managed stack that is allocated (usefull for userland threading)</p>
<ul>
<li>Each <code>fiber</code> as:</li>
<ul>
<li>Its own manually allocated stack</li>
<li>Registers saved/restored on yield and resume</li>
<li>Tracked by a runtime scheduler (or user managed)</li>
</ul>
<li><code>fiber_yield()</code> triggers context switch, calling back into a fiber scheduler</li>
<li>Can be pooled, migrated between threads, or used for deterministic execution (e.g., game loops, scripting)</li>
</ul>
<h4>Internal Scheduler Model</h4>
<ul>
<li>A circular queue or priority queue of fiber_ids</li>
<li><code>fiber_yield()</code> pushes current fiber to back of queue</li>
<li><code>fiber_resume()</code> pulls next and switches context</li>
</ul>
<p>This allows async, non-blocking logic to be modeled without system threads.<p>
<h4>Safety and ABI Guarantees</h4>
<ul>
<li>define the fiber stack layout, allowing for precise control (great for embedded targets)</li>
<li><code>fiber_spawn</code> can return errors if stack is misaligned or exhausted</li>
<li>ABI guarantees for fiber functions: must follow a calling convention you define (e.g., preserved registers)</li>
<h3>Thread</h3>
<p></p>
<ul>
<li>Created via OS APIs (e.g., pthread, CreateThread, or syscall wrappers)</li>
<li>Each thread runs independently; shares global heap and data structures</li>
<li>You wrap OS threads and assign them entry points via thread_spawn</li>
</ul>
<h4>Thread Primitives</h4>
<pre><code>
fn thread_spawn(void fn() entry_fn) -> thread_id;
fn thread_join(thread_id tid);
fn thread_exit();
</code></pre>
<h4>Fiber Primitives</h4>
<pre><code>
typedef struct fiber {
void* stack;
u64 stack_size;
void* ip;//instruction pointer
u8 flag;
} fiber;
fn fiber_spawn(void fn() entry_fn) -> fiber_id;
fn fiber_yield();
fn fiber_resume(fiber_id id);
fn fiber_self() -> fiber_id;//could also be used instead of fork ex main process fibe_self = 0;
</code></pre>
<h4>Optional stack control:</h4>
<pre><code>
fn fiber_spawn_stack(void fn(), void* stack_ptr, u64 size);
</code></pre>
</div>
</section>
<section class="section">
<h2 onclick="toggleSection(this)">Graphics and Rendering</h2>
<div class="section-content">
<p><em>TODO: Describe native rendering interface</em>I have been thinking about supporting amd gpu acceleration with very few set of actual call, very fewer than opengl or other, but i will focus only on one hardware at first</p>
</div>
</section>
<section class="section">
<h2 onclick="toggleSection(this)">Build and Compilation Model</h2>
<div class="section-content">
<p><em>TODO: AOT compilation, linker behavior, multi-file project structure, module system (if any).</em></p>
</div>
</section>
<footer>
<section>
<h4>email</h4>
<p>dev@sleepeesoftware.fr</p>
</section>
<section>
<h4>website</h4>
<p>sleepeesoftware.fr</p>
</section>
</footer>
<p style="text-align: center;">Copyright @ 2025 Carle-Margueritte Alexandre<br>Verbatim copying and redistribution of this entire page are permitted provided this notice is preserved.<br>
Verbatim copying and redistribution of any of the photos in the photos subdirectory is permitted under the <a href="https://opensource.org/license/mit">MIT License</a></p>
</body>
</html>

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function toggleTheme() {
const root = document.documentElement;
const dark = root.style.getPropertyValue('--bg-color') === '#0f1117';
root.style.setProperty('--bg-color', dark ? '#ffffff' : '#0f1117');
root.style.setProperty('--fg-color', dark ? '#000000' : '#f4f4f4');
root.style.setProperty('--code-bg', dark ? '#f0f0f0' : '#1a1c22');
}
function filterContent() {
const query = document.getElementById('searchInput').value.toLowerCase();
document.querySelectorAll('.section').forEach(section => {
const text = section.innerText.toLowerCase();
section.style.display = text.includes(query) ? 'block' : 'none';
});
}
function downloadOfflineVersion() {
const blob = new Blob([document.documentElement.outerHTML], { type: 'text/html' });
const a = document.createElement('a');
a.href = URL.createObjectURL(blob);
a.download = 'SystemsLangDocumentation.html';
a.click();
}
function toggleSection(header) {
const section = header.parentElement;
section.classList.toggle('open');
}
function toggleSearch() {
const dropdown = document.getElementById('searchDropdown');
dropdown.style.display = dropdown.style.display === 'block' ? 'none' : 'block';
}