54 lines
1.9 KiB
C#
54 lines
1.9 KiB
C#
using Emiliasmod.Content.Projectiles;
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace Emiliasmod.Content.Items
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{
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// This is a basic item template.
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// Please see tModLoader's ExampleMod for every other example:
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// https://github.com/tModLoader/tModLoader/tree/stable/ExampleMod
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public class EmiliasWand : ModItem
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{
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public override void SetStaticDefaults() {
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// As mentioned in the documentation, IsDrill and IsChainsaw automatically reduce useTime and useAnimation to 60% of what is set in SetDefaults and decrease tileBoost by 1, but only for vanilla items.
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// We set it here despite it doing nothing because it is likely to be used by other mods to provide special effects to drill or chainsaw items globally.
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ItemID.Sets.IsDrill[Type] = true;
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}
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// The Display Name and Tooltip of this item can be edited in the 'Localization/en-US_Mods.Emiliasmod.hjson' file.
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public override void SetDefaults()
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{
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Item.damage = 300;
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Item.pick = 300;
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Item.DamageType = DamageClass.MeleeNoSpeed;
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Item.tileBoost = 5;
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Item.width = 14;
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Item.height = 64;
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Item.useTime = 2;
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Item.useAnimation = 15;
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Item.crit = 36;
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Item.knockBack = 6;
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Item.useStyle = ItemUseStyleID.Shoot;
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Item.value = Item.buyPrice(platinum: 1);
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Item.rare = ItemRarityID.Red;
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//Item.UseSound = SoundID.Item1;
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Item.shoot = ModContent.ProjectileType<EmiliasWandProjectile>();
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Item.shootSpeed = 16f; // Adjusts how far away from the player to hold the projectile
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Item.noMelee = true; // Turns off damage from the item itself, as we have a projectile
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Item.noUseGraphic = true; // Stops the item from drawing in your hands, for the aforementioned reason
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Item.channel = true;
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}
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public override void AddRecipes()
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{
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Recipe recipe = CreateRecipe();
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recipe.AddIngredient(ItemID.DirtBlock, 10);
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recipe.AddTile(TileID.WorkBenches);
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recipe.Register();
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}
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}
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}
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