52 lines
1.3 KiB
C#

using Emiliasmod.Content.Projectiles;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Emiliasmod.Content.Items.Weapon
{
[Autoload(false)]
public class EmiliasWand : ModItem
{
public override string Texture => $"Emiliasmod/Assets/Textures/{Name}";
public override void SetStaticDefaults() {
ItemID.Sets.IsDrill[Type] = true;
}
public override void SetDefaults()
{
Item.damage = 300;
//Item.pick = 300;
//Item.tileBoost = 5;
Item.DamageType = DamageClass.MeleeNoSpeed;
Item.width = 64;
Item.height = 64;
Item.useTime = 2;
Item.useAnimation = 15;
Item.crit = 36;
Item.knockBack = 6;
Item.useStyle = ItemUseStyleID.Shoot;
Item.value = Item.buyPrice(platinum: 1);
Item.rare = ItemRarityID.Red;
Item.UseSound = SoundID.Item85;
Item.shoot = ModContent.ProjectileType<EmiliasWandProjectile>();
Item.shootSpeed = 32f;
Item.noMelee = true;
Item.noUseGraphic = true;
Item.channel = true;
}
public override void AddRecipes()
{
Recipe recipe = CreateRecipe();
recipe.AddIngredient(ItemID.Drax, 1);
recipe.AddIngredient(ItemID.LaserDrill, 1);
recipe.AddIngredient(ItemID.LunarBar, 50);
recipe.AddTile(TileID.LunarMonolith);
recipe.Register();
}
}
}