2026-02-22 20:09:01 +01:00

39 lines
1.1 KiB
C#

using Emiliasmod.Content.Projectiles;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Emiliasmod.Content.Items.Ammo
{
//[Autoload(false)]
public class VacuumTube : ModItem {
public override void SetDefaults() {
Item.width = 24;
Item.height = 24;
Item.maxStack = 24;//need to introduce overheat if i want to make this 9999
Item.consumable = true;
Item.knockBack = 0f;
Item.crit = 0;
Item.value = Item.sellPrice(0, 15, 5, 0);
Item.rare = ItemRarityID.Red;
Item.shoot = ModContent.ProjectileType<SpaceBlasterProjectile>();
Item.ammo = ModContent.ItemType<VacuumTube>();
}
}
public class QuantumVacuumTube : ModItem {//for debug purpose while overheat isn't created
public override void SetDefaults() {
Item.width = 24;
Item.height = 24;
Item.maxStack = 1;
Item.consumable = false;
Item.knockBack = 0f;
Item.crit = 0;
Item.value = Item.sellPrice(0, 15, 5, 0);
Item.rare = ItemRarityID.Red;
Item.shoot = ModContent.ProjectileType<SpaceBlasterProjectile>();
Item.ammo = ModContent.ItemType<VacuumTube>();
}
}
}