100 lines
3.2 KiB
C#
100 lines
3.2 KiB
C#
using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace Emiliasmod.Content.Items.Accessories
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{
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public class Spacesuit : ModItem
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{
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public static readonly int DefenseBonus = 8;
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//public override LocalizedText Tooltip => base.Tooltip.WithFormatArgs();
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public override void SetDefaults() {
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Item.width = 40;
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Item.height = 40;
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Item.accessory = true;
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Item.rare = ItemRarityID.Red;
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Item.value = Item.sellPrice(platinum: 1, gold: 35);
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}
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public override void AddRecipes() {
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Recipe recipe = CreateRecipe();
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recipe.AddTile(TileID.LunarMonolith);
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recipe.AddIngredient(ItemID.TerrasparkBoots, 1);
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recipe.AddIngredient(ItemID.CelestialShell, 1);
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recipe.AddIngredient(ItemID.ArcticDivingGear, 1);
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recipe.AddIngredient(ItemID.CharmofMyths, 1);
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recipe.AddIngredient(ItemID.AnkhShield, 1);
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recipe.AddCondition(Condition.DownedMoonLord);
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recipe.Register();
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}
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public override void UpdateAccessory(Player player, bool hideVisual) {
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player.rocketBoots = 2;
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player.vanityRocketBoots = 2;
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player.waterWalk2 = true;
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player.waterWalk = true;
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player.iceSkate = true;
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player.desertBoots = true;
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player.fireWalk = true;
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player.noFallDmg = true;
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player.lavaRose = true;
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player.lavaImmune = true;
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player.statDefense += DefenseBonus;
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//player.arcticDivingGear = true;
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player.accMerman = true;
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player.wolfAcc = true;
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player.accDivingHelm = true;
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player.buffImmune[BuffID.BrokenArmor] = true;
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player.buffImmune[BuffID.Bleeding] = true;
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player.buffImmune[BuffID.Burning] = true;
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player.buffImmune[BuffID.Chilled] = true;
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player.buffImmune[BuffID.Confused] = true;
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player.buffImmune[BuffID.Cursed] = true;
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player.buffImmune[BuffID.Darkness] = true;
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player.buffImmune[BuffID.Poisoned] = true;
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player.buffImmune[BuffID.Silenced] = true;
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player.buffImmune[BuffID.Slow] = true;
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player.buffImmune[BuffID.Stoned] = true;
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player.buffImmune[BuffID.Weak] = true;
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player.noKnockback = true;
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player.lifeRegen += 4;
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player.PotionDelayModifier -= 0.25f;
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player.GetDamage(DamageClass.Generic) += 0.10f;
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player.GetAttackSpeed(DamageClass.Generic) += 0.10f;
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player.GetCritChance(DamageClass.Generic) += 4f;
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player.GetKnockback(DamageClass.Summon) += 0.5f;
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player.blockRange += 1;
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player.pickSpeed -= 0.15f;
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player.moveSpeed += 0.08f;
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player.accRunSpeed *= 3.75f;
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player.runSlowdown *= 1.75f;
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if (!hideVisual) {
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player.CancelAllBootRunVisualEffects(); // This ensures that boot visual effects don't overlap if multiple are equipped
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// Hellfire Treads sprint dust. For more info on sprint dusts see Player.SpawnFastRunParticles() method in Player.cs
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player.hellfireTreads = true;
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// Other boot run visual effects include: sailDash, coldDash, desertDash, fairyBoots
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if (!player.mount.Active || player.mount.Type != MountID.WallOfFleshGoat) {
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// Spawns flames when walking, like Flame Waker Boots. We also check the Goat Skull mount so the effects don't overlap.
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player.DoBootsEffect(player.DoBootsEffect_PlaceFlamesOnTile);
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}
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}
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}
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}
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}
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