Emilia(SleepeeSoftware) 49511f4109 working nice
2026-02-21 11:22:03 +01:00

117 lines
3.5 KiB
C#

using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Emiliasmod.Content.Items.Accessories
{
public class Spacesuit : ModItem
{
public static readonly int DefenseBonus = 8;
//public override LocalizedText Tooltip => base.Tooltip.WithFormatArgs();
public override void SetDefaults() {
Item.width = 40;
Item.height = 40;
Item.accessory = true;
Item.rare = ItemRarityID.Red;
Item.value = Item.sellPrice(platinum: 1, gold: 35);
}
public override void AddRecipes() {
Recipe recipe = CreateRecipe();
recipe.AddTile(TileID.LunarMonolith);
recipe.AddIngredient(ItemID.TerrasparkBoots, 1);
recipe.AddIngredient(ItemID.CelestialShell, 1);
recipe.AddIngredient(ItemID.ArcticDivingGear, 1);
recipe.AddIngredient(ItemID.CharmofMyths, 1);
recipe.AddIngredient(ItemID.AnkhShield, 1);
recipe.AddCondition(Condition.DownedMoonLord);
recipe.Register();
}
public override void UpdateAccessory(Player player, bool hideVisual) {
player.rocketBoots = 4;
player.vanityRocketBoots = 4;
player.waterWalk2 = true;
player.waterWalk = true;
player.iceSkate = true;
player.desertBoots = true;
player.fireWalk = true;
player.noFallDmg = true;
player.lavaRose = true;
player.lavaMax += 20 * 60;
player.statDefense += DefenseBonus;
player.arcticDivingGear = true;
//player.wereWolf = true;
player.accMerman = true;
player.buffImmune[BuffID.BrokenArmor] = true;
player.buffImmune[BuffID.Bleeding] = true;
player.buffImmune[BuffID.Burning] = true;
player.buffImmune[BuffID.Chilled] = true;
player.buffImmune[BuffID.Confused] = true;
player.buffImmune[BuffID.Cursed] = true;
player.buffImmune[BuffID.Darkness] = true;
player.buffImmune[BuffID.Poisoned] = true;
player.buffImmune[BuffID.Silenced] = true;
player.buffImmune[BuffID.Slow] = true;
player.buffImmune[BuffID.Stoned] = true;
player.buffImmune[BuffID.Weak] = true;
player.noKnockback = true;
player.lifeRegen += 4;
player.PotionDelayModifier -= 0.25f;
player.GetDamage(DamageClass.Generic) += 10f;
player.GetAttackSpeed(DamageClass.Generic) += 10f;
player.GetCritChance(DamageClass.Generic) += 4f;
player.GetKnockback(DamageClass.Summon) += 0.5f;
player.blockRange += 1;
player.pickSpeed -= 0.15f;
player.accRunSpeed = 6.75f;
player.runAcceleration = 2.0f;
player.moveSpeed += 0.25f;
if (!hideVisual) {
player.CancelAllBootRunVisualEffects();
}
//if (player.)
player.GetModPlayer<SpacesuitStatBonusAccessoryPlayer>().SpacesuitStatBonusAccessory = true;
}
}
// Some movement effects are not suitable to be modified in ModItem.UpdateAccessory due to how the math is done.
// ModPlayer.PostUpdateRunSpeeds is suitable for these modifications.
public class SpacesuitStatBonusAccessoryPlayer : ModPlayer
{
public bool SpacesuitStatBonusAccessory = false;
public override void ResetEffects() {
SpacesuitStatBonusAccessory = false;
}
public override void PostUpdateRunSpeeds() {
//// We only want our additional changes to apply if ExampleStatBonusAccessory is equipped and not on a mount.
//if (Player.mount.Active || !SpacesuitStatBonusAccessory) {
// return;
//}
// The following modifications are similar to Shadow Armor set bonus
//Player.canFloatInWater = true;
Player.runAcceleration *= 1.75f;
Player.maxRunSpeed *= 1.15f;
Player.accRunSpeed *= 1.15f;
Player.runSlowdown *= 1.75f;
}
}
}