using Emiliasmod.Common.Players; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace Emiliasmod.Common.Players { [Autoload(false)] public class PlayerCore : ModPlayer { public override void ResetEffects() { //Player.WingMovement(); } public override void PreUpdate() { base.PreUpdate(); } public override void PostUpdate() { base.PostUpdate(); } } }