StreamGame/source/shader/deferred.vs
2025-05-31 00:27:25 +02:00

12 lines
224 B
GLSL

#version 330 core
layout (location = 0) in vec3 vertexPosition;
layout (location = 1) in vec2 vertexTexCoord;
out vec2 texCoord;
void main() {
gl_Position = vec4(vertexPosition, 1.0);
texCoord = vertexTexCoord;
}