21 lines
611 B
C
21 lines
611 B
C
#ifndef ENGINE_PHYSIC_H
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# define ENGINE_PHYSIC_H
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#pragma once
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#include "vector_math.h"
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#define GROUND_Y 0.0f
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#define GRAVITY -9.81f
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#define PLAYER_JUMP_VELOCITY 8.0f
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#define PLAYER_WALK_SPEED 5.0f
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#define PLAYER_SPRINT_SPEED 8.5f
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Vector3 apply_gravity(Vector3 velocity, float delta);
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Vector3 apply_friction(Vector3 velocity, float delta, bool grounded);
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Vector3 ground_accelerate(Vector3 velocity, Vector3 wishDir, float wishSpeed, float delta);
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Vector3 air_accelerate(Vector3 velocity, Vector3 wishDir, float wishSpeed, float delta);
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Vector3 calculate_wish_direction(InputState *input, float yaw);
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#endif
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