2025-05-31 00:27:25 +02:00

36 lines
927 B
C

#include "render_impl.h"
#define MAX_HISTORY 1000
static struct {
uint8_t chunks_buffer;//current states of chunk buffer
uint32_t chunks_draw;//number of drawn chunks
uint32_t chunks_load;//number of loaded chunks
} debug_struct;
void render_debug_draw(void) {
static float frame_history[MAX_HISTORY] = {0};
static uint8_t offset = 0;
frame_history[offset] = GetFrameTime() * 1000;
offset = (offset + 1) % MAX_HISTORY;
float max_time = 0.01f;
for (int i = 0; i < MAX_HISTORY; i++) {
if (frame_history[i] > max_time) {
max_time = frame_history[i];
}
}
for (int i = 0; i < MAX_HISTORY; i++) {
const float val = frame_history[i] / max_time;
if (val > 16.7f) {
DrawLine(10 + 2 * i, 110, 10 + 2 * i, 110 - 50 * val, RED);
} else if (val > 4.8f) {
DrawLine(10 + 2 * i, 110, 10 + 2 * i, 110 - 50 * val, WHITE);
} else {
DrawLine(10 + 2 * i, 110, 10 + 2 * i, 110 - 50 * val, GREEN);
}
}
}