36 lines
927 B
C
36 lines
927 B
C
#include "render_impl.h"
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#define MAX_HISTORY 1000
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static struct {
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uint8_t chunks_buffer;//current states of chunk buffer
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uint32_t chunks_draw;//number of drawn chunks
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uint32_t chunks_load;//number of loaded chunks
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} debug_struct;
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void render_debug_draw(void) {
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static float frame_history[MAX_HISTORY] = {0};
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static uint8_t offset = 0;
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frame_history[offset] = GetFrameTime() * 1000;
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offset = (offset + 1) % MAX_HISTORY;
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float max_time = 0.01f;
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for (int i = 0; i < MAX_HISTORY; i++) {
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if (frame_history[i] > max_time) {
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max_time = frame_history[i];
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}
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}
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for (int i = 0; i < MAX_HISTORY; i++) {
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const float val = frame_history[i] / max_time;
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if (val > 16.7f) {
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DrawLine(10 + 2 * i, 110, 10 + 2 * i, 110 - 50 * val, RED);
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} else if (val > 4.8f) {
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DrawLine(10 + 2 * i, 110, 10 + 2 * i, 110 - 50 * val, WHITE);
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} else {
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DrawLine(10 + 2 * i, 110, 10 + 2 * i, 110 - 50 * val, GREEN);
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}
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}
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} |