21 lines
339 B
C
21 lines
339 B
C
#ifndef ENGINE_NET_H
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# define ENGINE_NET_H
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#pragma once
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#include "vector_math.h"
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#define MAX_REMOTE_PLAYERS 16
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typedef struct {
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uint32_t id;
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Vector3 position;
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Vector3 velocity;
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float yaw;
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} PlayerNetState;
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void send_player_state(PlayerNetState *state);
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void receive_remote_players(PlayerNetState *players, int *count);
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#endif
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