StreamGame/source/engine/net_sync.c
2025-05-29 19:00:39 +02:00

10 lines
212 B
C

#include "net_sync.h"
void send_player_state(PlayerNetState *state) {
// TODO: Serialize + UDP send
}
void receive_remote_players(PlayerNetState *players, int *count) {
// TODO: Receive + deserialize state
}