StreamGame/source/engine/game_state.h
2025-05-29 19:00:39 +02:00

19 lines
368 B
C

#ifndef ENGINE_GAME_STATE_H
# define ENGINE_GAME_STATE_H
#pragma once
#include "player_controller.h"
#include "net_sync.h"
typedef struct {
PlayerState localPlayer;
PlayerNetState remotePlayers[MAX_REMOTE_PLAYERS];
int remoteCount;
} GameState;
void initialize_game(GameState *state);
void update_game(GameState *state, InputState *input, float delta);
#endif