16 lines
835 B
C
16 lines
835 B
C
#include <raylib.h>
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Model haven_skybox_create(const Shader skybox_shader) {
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Mesh cube = GenMeshCube(1, 1, 1);
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Model skybox = LoadModelFromMesh(cube);
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skybox.materials[0].shader = skybox_shader;
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SetShaderValue(skybox.materials[0].shader, GetShaderLocation(skybox.materials[0].shader, "environmentMap"), (int[1]){ MATERIAL_MAP_CUBEMAP }, SHADER_UNIFORM_INT);
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SetShaderValue(skybox.materials[0].shader, GetShaderLocation(skybox.materials[0].shader, "doGamma"), (int[1]){ 0 }, SHADER_UNIFORM_INT);
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SetShaderValue(skybox.materials[0].shader, GetShaderLocation(skybox.materials[0].shader, "vflipped"), (int[1]){ 0 }, SHADER_UNIFORM_INT);
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Image img = LoadImage("assets/skybox.png");
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skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = LoadTextureCubemap(img, CUBEMAP_LAYOUT_AUTO_DETECT);
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UnloadImage(img);
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return (skybox);
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}
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