#include Model haven_skybox_create(const Shader skybox_shader) { Mesh cube = GenMeshCube(1, 1, 1); Model skybox = LoadModelFromMesh(cube); skybox.materials[0].shader = skybox_shader; SetShaderValue(skybox.materials[0].shader, GetShaderLocation(skybox.materials[0].shader, "environmentMap"), (int[1]){ MATERIAL_MAP_CUBEMAP }, SHADER_UNIFORM_INT); SetShaderValue(skybox.materials[0].shader, GetShaderLocation(skybox.materials[0].shader, "doGamma"), (int[1]){ 0 }, SHADER_UNIFORM_INT); SetShaderValue(skybox.materials[0].shader, GetShaderLocation(skybox.materials[0].shader, "vflipped"), (int[1]){ 0 }, SHADER_UNIFORM_INT); Image img = LoadImage("assets/skybox.png"); skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = LoadTextureCubemap(img, CUBEMAP_LAYOUT_AUTO_DETECT); UnloadImage(img); return (skybox); }