#include "engine.h" struct { int width; int height; } context; int main(void) { context.height = 600; context.width = 800; Vector2 position = (Vector2){0, 0}; InitWindow(context.width, context.height, "Game"); SetTargetFPS(120); while (!WindowShouldClose()) { BeginDrawing(); ClearBackground(BLACK); DrawFPS(10, 10); EndDrawing(); } CloseWindow(); return (0); }