#ifndef ENTITY_H # define ENTITY_H #include #include #include #include #include #include #include #define MAX_ENTITY 100000000 //100 000 000 typedef struct entity_pool { // entity_stats int32_t *health; uint32_t *max_health; uint16_t *regeneration; uint16_t *damage; // entity_info Vector3 *position; Vector3 *min; Vector3 *max; Vector3 *direction; Vector3 *velocity; // data control uint64_t controle_bit[MAX_ENTITY / sizeof(uint64_t)]; uint32_t size; uint32_t capacity; } entity_pool; typedef struct entity { // entity_stats int32_t health; uint32_t max_health; uint16_t regeneration; uint16_t damage; // entity_info Vector3 position; Vector3 min; Vector3 max; Vector3 direction; Vector3 velocity; } entity; #endif