#include "game.h" #include "../engine/render/gui.h" #define BUTTON_NUMBER 4 static haven_gui_button *button[BUTTON_NUMBER]; void game_menu_start_init(void) { button[0] = haven_gui_button_create("Offline", (Rectangle){20, 100, 200, 50}, TEXTURE_GUI_BUTTON); button[1] = haven_gui_button_create("Online", (Rectangle){20, 200, 200, 50}, TEXTURE_GUI_BUTTON); button[2] = haven_gui_button_create("Setting", (Rectangle){20, 300, 200, 50}, TEXTURE_GUI_BUTTON); button[3] = haven_gui_button_create("Leave", (Rectangle){20, 400, 200, 50}, TEXTURE_GUI_BUTTON); } int game_menu_start_update() { Vector2 mouse_pos = GetMousePosition(); for (int i = 0; i < BUTTON_NUMBER; i++) { if (haven_gui_button_logic(button[i], mouse_pos, haven_sound_play, SOUND_MENU_CLICK1)) { haven_sound_play(SOUND_MENU_CLICK2); return (i + 1); } } return (0); } void game_menu_start_render(Texture2D *texture, Font font) { for (int i = 0; i < BUTTON_NUMBER; i++) { haven_gui_button_draw(button[i], texture, font); } } void game_menu_start_clear(void) { for (int i = 0; i < BUTTON_NUMBER; i++) { haven_gui_button_delete(button[i]); } }