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commit
5007a55cb7
32
Makefile
Normal file
32
Makefile
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@ -0,0 +1,32 @@
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NAME := game
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SRC_DIR := source/
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OBJ_DIR := obj/
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BUILD_DIR := build
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SRC := $(wildcard $(SRC_DIR)*.c)
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OBJ := $(SRC:$(SRC_DIR)%.c=$(OBJ_DIR)%.o)
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CC := gcc
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CFLAG := -ggdb -Wall -Wextra -Werror
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LFLAG := -lraylib -lopengl32 -lgdi32 -lwinmm -lpthread
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all: $(NAME)
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$(OBJ_DIR)%.o: $(SRC_DIR)%.c | build_dir
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$(CC) $(CFLAG) -c $< -o $@
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$(NAME): $(OBJ)
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$(CC) $(OBJ) $(LFLAG) -o $(BUILD_DIR)/$(NAME)
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build_dir:
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mkdir -p $(BUILD_DIR)
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mkdir -p $(OBJ_DIR)
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clean:
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rm -rf $(OBJ_DIR) $(BUILD_DIR)
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re : clean all
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.PHONY: all exec lib clean build_dir
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12
source/engine.h
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12
source/engine.h
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#ifndef ENGINE_H
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#define ENGINE_H
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#pragma once
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#include <raylib.h>
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "entity.h"
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#endif
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32
source/entity.h
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32
source/entity.h
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#ifndef ENTITY_H
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# define ENTITY_H
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#include <stdint.h>
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#define MAX_ENTITY 64
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typedef struct {
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float x[MAX_ENTITY];
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float y[MAX_ENTITY];
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float z[MAX_ENTITY];
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} pos_array;
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typedef struct {
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int current[MAX_ENTITY];
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int max{MAX_ENTITY};
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} health_array;
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typedef struct {
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uint32_t alive;
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uint32_t type;
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uint32_t health_idx;
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uint32_t pos_idx;
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uint32_t ai_idx;
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uint32_t inventory_idx;
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uint32_t idx;
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} entity_metadata;
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entity_metadata entity_table[MAX_ENTITY];
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#endif
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27
source/main.c
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27
source/main.c
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#include "engine.h"
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struct {
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int width;
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int height;
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} context;
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int main(void) {
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context.height = 600;
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context.width = 800;
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Vector2 position = (Vector2){0, 0};
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InitWindow(context.width, context.height, "Game");
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SetTargetFPS(120);
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while (!WindowShouldClose()) {
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BeginDrawing();
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ClearBackground(BLACK);
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DrawFPS(10, 10);
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EndDrawing();
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}
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CloseWindow();
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return (0);
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}
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