Global Repo of SterlingOs
This commit is contained in:
commit
969b1af583
4
README.md
Normal file
4
README.md
Normal file
@ -0,0 +1,4 @@
|
||||
for long string (more than 255 char):https://en.wikipedia.org/wiki/Piece_table
|
||||
else use first byte is size then come the data (so at most we have 256 byte) for a string
|
||||
|
||||
otherDataStruct : https://en.wikipedia.org/wiki/Zipper_(data_structure)
|
||||
1
SlEd
Submodule
1
SlEd
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit f414c556085bad4821dcd8daf790dd7222f1e19f
|
||||
11
SlLinux/.gitignore
vendored
Executable file
11
SlLinux/.gitignore
vendored
Executable file
@ -0,0 +1,11 @@
|
||||
build
|
||||
obj
|
||||
deps
|
||||
bin
|
||||
*.a
|
||||
*.out
|
||||
*.dll
|
||||
*.so
|
||||
*.lib
|
||||
*.exe
|
||||
*.ignore
|
||||
53
SlLinux/Makefile
Executable file
53
SlLinux/Makefile
Executable file
@ -0,0 +1,53 @@
|
||||
|
||||
# --- Sterling OS Build System ---
|
||||
#TARGET := x86_64-linux-gnu
|
||||
#PREFIX := $(HOME)/gnulinux_sterling
|
||||
#CC := $(PREFIX)/bin/$(TARGET)-gcc
|
||||
|
||||
NAME := sl_linux
|
||||
|
||||
CC := gcc
|
||||
|
||||
#-static -fsanitize=thread
|
||||
CFLAGS := -g -ggdb -fsanitize=address -fsanitize=undefined -Og -Wall -Wextra -Werror -std=c99 -pedantic -I/usr/include/drm
|
||||
|
||||
LDFLAGS := -Llib
|
||||
|
||||
LDLIBS := -lasan -lubsan -lGL -lm -lpthread -ldl -lrt -ldrm -lreadline -lraylib
|
||||
|
||||
SRC_DIR := source
|
||||
|
||||
OBJ_DIR := obj
|
||||
|
||||
BUILD_DIR := build
|
||||
|
||||
SRC := $(wildcard $(SRC_DIR)/*.c)
|
||||
|
||||
OBJ := $(SRC:$(SRC_DIR)/%.c=$(OBJ_DIR)/%.o)
|
||||
|
||||
all: $(NAME)
|
||||
|
||||
$(NAME): $(OBJ) | $(BUILD_DIR)
|
||||
$(CC) $(OBJ) $(LDFLAGS) $(LDLIBS) -o $(BUILD_DIR)/$(NAME)
|
||||
|
||||
$(OBJ_DIR)/%.o : $(SRC_DIR)/%.c $(wildcard $(SRC_DIR)/*.h)
|
||||
$(CC) $(CFLAGS) -c $< -o $@
|
||||
|
||||
$(OBJ_DIR):
|
||||
mkdir $(OBJ_DIR)
|
||||
|
||||
$(BUILD_DIR):
|
||||
mkdir $(BUILD_DIR)
|
||||
|
||||
$(OBJ): | $(OBJ_DIR)
|
||||
|
||||
clean:
|
||||
rm -f myshell
|
||||
|
||||
fclean: clean
|
||||
rm -rf $(OBJ_DIR)
|
||||
|
||||
re: fclean all
|
||||
|
||||
.PHONY: all clean fclean re $(NAME)
|
||||
|
||||
23
SlLinux/README.md
Executable file
23
SlLinux/README.md
Executable file
@ -0,0 +1,23 @@
|
||||
## Dependenies:
|
||||
|
||||
### Core:
|
||||
|
||||
- Linux Kernel
|
||||
- glibc
|
||||
- GNU Coreutils
|
||||
- GNU Binutils
|
||||
|
||||
### Graphic:
|
||||
|
||||
- Mesa
|
||||
- Libdrm
|
||||
- wlroots
|
||||
- libinput
|
||||
|
||||
### Custom
|
||||
|
||||
- Init
|
||||
- Shell
|
||||
- Compositor / WindowManager / Surface Manager
|
||||
-
|
||||
|
||||
1742
SlLinux/include/raylib.h
Normal file
1742
SlLinux/include/raylib.h
Normal file
File diff suppressed because it is too large
Load Diff
3134
SlLinux/include/raymath.h
Normal file
3134
SlLinux/include/raymath.h
Normal file
File diff suppressed because it is too large
Load Diff
562
SlLinux/include/rcamera.h
Normal file
562
SlLinux/include/rcamera.h
Normal file
@ -0,0 +1,562 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* rcamera - Basic camera system with support for multiple camera modes
|
||||
*
|
||||
* CONFIGURATION:
|
||||
* #define RCAMERA_IMPLEMENTATION
|
||||
* Generates the implementation of the library into the included file.
|
||||
* If not defined, the library is in header only mode and can be included in other headers
|
||||
* or source files without problems. But only ONE file should hold the implementation.
|
||||
*
|
||||
* #define RCAMERA_STANDALONE
|
||||
* If defined, the library can be used as standalone as a camera system but some
|
||||
* functions must be redefined to manage inputs accordingly.
|
||||
*
|
||||
* CONTRIBUTORS:
|
||||
* Ramon Santamaria: Supervision, review, update and maintenance
|
||||
* Christoph Wagner: Complete redesign, using raymath (2022)
|
||||
* Marc Palau: Initial implementation (2014)
|
||||
*
|
||||
*
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2022-2026 Christoph Wagner (@Crydsch) and Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose, including commercial
|
||||
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||
* wrote the original software. If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||
* as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
#ifndef RCAMERA_H
|
||||
#define RCAMERA_H
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Defines and Macros
|
||||
//----------------------------------------------------------------------------------
|
||||
// Function specifiers definition
|
||||
|
||||
// Function specifiers in case library is build/used as a shared library (Windows)
|
||||
// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
|
||||
#if defined(_WIN32)
|
||||
#if defined(BUILD_LIBTYPE_SHARED)
|
||||
#if defined(__TINYC__)
|
||||
#define __declspec(x) __attribute__((x))
|
||||
#endif
|
||||
#define RLAPI __declspec(dllexport) // Building the library as a Win32 shared library (.dll)
|
||||
#elif defined(USE_LIBTYPE_SHARED)
|
||||
#define RLAPI __declspec(dllimport) // Using the library as a Win32 shared library (.dll)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef RLAPI
|
||||
#define RLAPI // Functions defined as 'extern' by default (implicit specifiers)
|
||||
#endif
|
||||
|
||||
#if defined(RCAMERA_STANDALONE)
|
||||
#define CAMERA_CULL_DISTANCE_NEAR 0.05
|
||||
#define CAMERA_CULL_DISTANCE_FAR 4000.0
|
||||
#else
|
||||
#define CAMERA_CULL_DISTANCE_NEAR RL_CULL_DISTANCE_NEAR
|
||||
#define CAMERA_CULL_DISTANCE_FAR RL_CULL_DISTANCE_FAR
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
// NOTE: Below types are required for standalone usage
|
||||
//----------------------------------------------------------------------------------
|
||||
#if defined(RCAMERA_STANDALONE)
|
||||
// Vector2, 2 components
|
||||
typedef struct Vector2 {
|
||||
float x; // Vector x component
|
||||
float y; // Vector y component
|
||||
} Vector2;
|
||||
|
||||
// Vector3, 3 components
|
||||
typedef struct Vector3 {
|
||||
float x; // Vector x component
|
||||
float y; // Vector y component
|
||||
float z; // Vector z component
|
||||
} Vector3;
|
||||
|
||||
// Matrix, 4x4 components, column major, OpenGL style, right-handed
|
||||
typedef struct Matrix {
|
||||
float m0, m4, m8, m12; // Matrix first row (4 components)
|
||||
float m1, m5, m9, m13; // Matrix second row (4 components)
|
||||
float m2, m6, m10, m14; // Matrix third row (4 components)
|
||||
float m3, m7, m11, m15; // Matrix fourth row (4 components)
|
||||
} Matrix;
|
||||
|
||||
// Camera type, defines a camera position/orientation in 3d space
|
||||
typedef struct Camera3D {
|
||||
Vector3 position; // Camera position
|
||||
Vector3 target; // Camera target it looks-at
|
||||
Vector3 up; // Camera up vector (rotation over its axis)
|
||||
float fovy; // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic
|
||||
int projection; // Camera projection type: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
|
||||
} Camera3D;
|
||||
|
||||
typedef Camera3D Camera; // Camera type fallback, defaults to Camera3D
|
||||
|
||||
// Camera projection
|
||||
typedef enum {
|
||||
CAMERA_PERSPECTIVE = 0, // Perspective projection
|
||||
CAMERA_ORTHOGRAPHIC // Orthographic projection
|
||||
} CameraProjection;
|
||||
|
||||
// Camera system modes
|
||||
typedef enum {
|
||||
CAMERA_CUSTOM = 0, // Camera custom, controlled by user (UpdateCamera() does nothing)
|
||||
CAMERA_FREE, // Camera free mode
|
||||
CAMERA_ORBITAL, // Camera orbital, around target, zoom supported
|
||||
CAMERA_FIRST_PERSON, // Camera first person
|
||||
CAMERA_THIRD_PERSON // Camera third person
|
||||
} CameraMode;
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
//...
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
#if defined(__cplusplus)
|
||||
extern "C" { // Prevents name mangling of functions
|
||||
#endif
|
||||
|
||||
RLAPI Vector3 GetCameraForward(Camera *camera);
|
||||
RLAPI Vector3 GetCameraUp(Camera *camera);
|
||||
RLAPI Vector3 GetCameraRight(Camera *camera);
|
||||
|
||||
// Camera movement
|
||||
RLAPI void CameraMoveForward(Camera *camera, float distance, bool moveInWorldPlane);
|
||||
RLAPI void CameraMoveUp(Camera *camera, float distance);
|
||||
RLAPI void CameraMoveRight(Camera *camera, float distance, bool moveInWorldPlane);
|
||||
RLAPI void CameraMoveToTarget(Camera *camera, float delta);
|
||||
|
||||
// Camera rotation
|
||||
RLAPI void CameraYaw(Camera *camera, float angle, bool rotateAroundTarget);
|
||||
RLAPI void CameraPitch(Camera *camera, float angle, bool lockView, bool rotateAroundTarget, bool rotateUp);
|
||||
RLAPI void CameraRoll(Camera *camera, float angle);
|
||||
|
||||
RLAPI Matrix GetCameraViewMatrix(Camera *camera);
|
||||
RLAPI Matrix GetCameraProjectionMatrix(Camera *camera, float aspect);
|
||||
|
||||
#if defined(__cplusplus)
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // RCAMERA_H
|
||||
|
||||
/***********************************************************************************
|
||||
*
|
||||
* CAMERA IMPLEMENTATION
|
||||
*
|
||||
************************************************************************************/
|
||||
|
||||
#if defined(RCAMERA_IMPLEMENTATION)
|
||||
|
||||
#include "raymath.h" // Required for vector maths:
|
||||
// Vector3Add()
|
||||
// Vector3Subtract()
|
||||
// Vector3Scale()
|
||||
// Vector3Normalize()
|
||||
// Vector3Distance()
|
||||
// Vector3CrossProduct()
|
||||
// Vector3RotateByAxisAngle()
|
||||
// Vector3Angle()
|
||||
// Vector3Negate()
|
||||
// MatrixLookAt()
|
||||
// MatrixPerspective()
|
||||
// MatrixOrtho()
|
||||
// MatrixIdentity()
|
||||
|
||||
// raylib required functionality:
|
||||
// GetMouseDelta()
|
||||
// GetMouseWheelMove()
|
||||
// IsKeyDown()
|
||||
// IsKeyPressed()
|
||||
// GetFrameTime()
|
||||
|
||||
#include <math.h> // Required for: fabsf()
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Defines and Macros
|
||||
//----------------------------------------------------------------------------------
|
||||
#define CAMERA_MOVE_SPEED 5.4f // Units per second
|
||||
#define CAMERA_ROTATION_SPEED 0.03f
|
||||
#define CAMERA_PAN_SPEED 2.0f
|
||||
|
||||
// Camera mouse movement sensitivity
|
||||
#define CAMERA_MOUSE_MOVE_SENSITIVITY 0.003f
|
||||
|
||||
// Camera orbital speed in CAMERA_ORBITAL mode
|
||||
#define CAMERA_ORBITAL_SPEED 0.5f // Radians per second
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
//...
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
//...
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Internal Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
//...
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
// Returns the cameras forward vector (normalized)
|
||||
Vector3 GetCameraForward(Camera *camera)
|
||||
{
|
||||
return Vector3Normalize(Vector3Subtract(camera->target, camera->position));
|
||||
}
|
||||
|
||||
// Returns the cameras up vector (normalized)
|
||||
// Note: The up vector might not be perpendicular to the forward vector
|
||||
Vector3 GetCameraUp(Camera *camera)
|
||||
{
|
||||
return Vector3Normalize(camera->up);
|
||||
}
|
||||
|
||||
// Returns the cameras right vector (normalized)
|
||||
Vector3 GetCameraRight(Camera *camera)
|
||||
{
|
||||
Vector3 forward = GetCameraForward(camera);
|
||||
Vector3 up = GetCameraUp(camera);
|
||||
|
||||
return Vector3Normalize(Vector3CrossProduct(forward, up));
|
||||
}
|
||||
|
||||
// Moves the camera in its forward direction
|
||||
void CameraMoveForward(Camera *camera, float distance, bool moveInWorldPlane)
|
||||
{
|
||||
Vector3 forward = GetCameraForward(camera);
|
||||
|
||||
if (moveInWorldPlane)
|
||||
{
|
||||
// Project vector onto world plane (the plane defined by the up vector)
|
||||
if (fabsf(camera->up.z) > 0.7071f) forward.z = 0;
|
||||
else if (fabsf(camera->up.x) > 0.7071f) forward.x = 0;
|
||||
else forward.y = 0;
|
||||
|
||||
forward = Vector3Normalize(forward);
|
||||
}
|
||||
|
||||
// Scale by distance
|
||||
forward = Vector3Scale(forward, distance);
|
||||
|
||||
// Move position and target
|
||||
camera->position = Vector3Add(camera->position, forward);
|
||||
camera->target = Vector3Add(camera->target, forward);
|
||||
}
|
||||
|
||||
// Moves the camera in its up direction
|
||||
void CameraMoveUp(Camera *camera, float distance)
|
||||
{
|
||||
Vector3 up = GetCameraUp(camera);
|
||||
|
||||
// Scale by distance
|
||||
up = Vector3Scale(up, distance);
|
||||
|
||||
// Move position and target
|
||||
camera->position = Vector3Add(camera->position, up);
|
||||
camera->target = Vector3Add(camera->target, up);
|
||||
}
|
||||
|
||||
// Moves the camera target in its current right direction
|
||||
void CameraMoveRight(Camera *camera, float distance, bool moveInWorldPlane)
|
||||
{
|
||||
Vector3 right = GetCameraRight(camera);
|
||||
|
||||
if (moveInWorldPlane)
|
||||
{
|
||||
// Project vector onto world plane (the plane defined by the up vector)
|
||||
if (fabsf(camera->up.z) > 0.7071f) right.z = 0;
|
||||
else if (fabsf(camera->up.x) > 0.7071f) right.x = 0;
|
||||
else right.y = 0;
|
||||
|
||||
right = Vector3Normalize(right);
|
||||
}
|
||||
|
||||
// Scale by distance
|
||||
right = Vector3Scale(right, distance);
|
||||
|
||||
// Move position and target
|
||||
camera->position = Vector3Add(camera->position, right);
|
||||
camera->target = Vector3Add(camera->target, right);
|
||||
}
|
||||
|
||||
// Moves the camera position closer/farther to/from the camera target
|
||||
void CameraMoveToTarget(Camera *camera, float delta)
|
||||
{
|
||||
float distance = Vector3Distance(camera->position, camera->target);
|
||||
|
||||
// Apply delta
|
||||
distance += delta;
|
||||
|
||||
// Distance must be greater than 0
|
||||
if (distance <= 0) distance = 0.001f;
|
||||
|
||||
// Set new distance by moving the position along the forward vector
|
||||
Vector3 forward = GetCameraForward(camera);
|
||||
camera->position = Vector3Add(camera->target, Vector3Scale(forward, -distance));
|
||||
}
|
||||
|
||||
// Rotates the camera around its up vector
|
||||
// Yaw is "looking left and right"
|
||||
// If rotateAroundTarget is false, the camera rotates around its position
|
||||
// Note: angle must be provided in radians
|
||||
void CameraYaw(Camera *camera, float angle, bool rotateAroundTarget)
|
||||
{
|
||||
// Rotation axis
|
||||
Vector3 up = GetCameraUp(camera);
|
||||
|
||||
// View vector
|
||||
Vector3 targetPosition = Vector3Subtract(camera->target, camera->position);
|
||||
|
||||
// Rotate view vector around up axis
|
||||
targetPosition = Vector3RotateByAxisAngle(targetPosition, up, angle);
|
||||
|
||||
if (rotateAroundTarget)
|
||||
{
|
||||
// Move position relative to target
|
||||
camera->position = Vector3Subtract(camera->target, targetPosition);
|
||||
}
|
||||
else // rotate around camera.position
|
||||
{
|
||||
// Move target relative to position
|
||||
camera->target = Vector3Add(camera->position, targetPosition);
|
||||
}
|
||||
}
|
||||
|
||||
// Rotates the camera around its right vector, pitch is "looking up and down"
|
||||
// - lockView prevents camera overrotation (aka "somersaults")
|
||||
// - rotateAroundTarget defines if rotation is around target or around its position
|
||||
// - rotateUp rotates the up direction as well (typically only usefull in CAMERA_FREE)
|
||||
// NOTE: [angle] must be provided in radians
|
||||
void CameraPitch(Camera *camera, float angle, bool lockView, bool rotateAroundTarget, bool rotateUp)
|
||||
{
|
||||
// Up direction
|
||||
Vector3 up = GetCameraUp(camera);
|
||||
|
||||
// View vector
|
||||
Vector3 targetPosition = Vector3Subtract(camera->target, camera->position);
|
||||
|
||||
if (lockView)
|
||||
{
|
||||
// In these camera modes, clamp the Pitch angle
|
||||
// to allow only viewing straight up or down
|
||||
|
||||
// Clamp view up
|
||||
float maxAngleUp = Vector3Angle(up, targetPosition);
|
||||
maxAngleUp -= 0.001f; // avoid numerical errors
|
||||
if (angle > maxAngleUp) angle = maxAngleUp;
|
||||
|
||||
// Clamp view down
|
||||
float maxAngleDown = Vector3Angle(Vector3Negate(up), targetPosition);
|
||||
maxAngleDown *= -1.0f; // downwards angle is negative
|
||||
maxAngleDown += 0.001f; // avoid numerical errors
|
||||
if (angle < maxAngleDown) angle = maxAngleDown;
|
||||
}
|
||||
|
||||
// Rotation axis
|
||||
Vector3 right = GetCameraRight(camera);
|
||||
|
||||
// Rotate view vector around right axis
|
||||
targetPosition = Vector3RotateByAxisAngle(targetPosition, right, angle);
|
||||
|
||||
if (rotateAroundTarget)
|
||||
{
|
||||
// Move position relative to target
|
||||
camera->position = Vector3Subtract(camera->target, targetPosition);
|
||||
}
|
||||
else // Rotate around camera.position
|
||||
{
|
||||
// Move target relative to position
|
||||
camera->target = Vector3Add(camera->position, targetPosition);
|
||||
}
|
||||
|
||||
if (rotateUp)
|
||||
{
|
||||
// Rotate up direction around right axis
|
||||
camera->up = Vector3RotateByAxisAngle(camera->up, right, angle);
|
||||
}
|
||||
}
|
||||
|
||||
// Rotates the camera around its forward vector
|
||||
// Roll is "turning your head sideways to the left or right"
|
||||
// Note: angle must be provided in radians
|
||||
void CameraRoll(Camera *camera, float angle)
|
||||
{
|
||||
// Rotation axis
|
||||
Vector3 forward = GetCameraForward(camera);
|
||||
|
||||
// Rotate up direction around forward axis
|
||||
camera->up = Vector3RotateByAxisAngle(camera->up, forward, angle);
|
||||
}
|
||||
|
||||
// Returns the camera view matrix
|
||||
Matrix GetCameraViewMatrix(Camera *camera)
|
||||
{
|
||||
return MatrixLookAt(camera->position, camera->target, camera->up);
|
||||
}
|
||||
|
||||
// Returns the camera projection matrix
|
||||
Matrix GetCameraProjectionMatrix(Camera *camera, float aspect)
|
||||
{
|
||||
if (camera->projection == CAMERA_PERSPECTIVE)
|
||||
{
|
||||
return MatrixPerspective(camera->fovy*DEG2RAD, aspect, CAMERA_CULL_DISTANCE_NEAR, CAMERA_CULL_DISTANCE_FAR);
|
||||
}
|
||||
else if (camera->projection == CAMERA_ORTHOGRAPHIC)
|
||||
{
|
||||
double top = camera->fovy/2.0;
|
||||
double right = top*aspect;
|
||||
|
||||
return MatrixOrtho(-right, right, -top, top, CAMERA_CULL_DISTANCE_NEAR, CAMERA_CULL_DISTANCE_FAR);
|
||||
}
|
||||
|
||||
return MatrixIdentity();
|
||||
}
|
||||
|
||||
#if !defined(RCAMERA_STANDALONE)
|
||||
// Update camera position for selected mode
|
||||
// Camera mode: CAMERA_FREE, CAMERA_FIRST_PERSON, CAMERA_THIRD_PERSON, CAMERA_ORBITAL or CUSTOM
|
||||
void UpdateCamera(Camera *camera, int mode)
|
||||
{
|
||||
Vector2 mousePositionDelta = GetMouseDelta();
|
||||
|
||||
bool moveInWorldPlane = ((mode == CAMERA_FIRST_PERSON) || (mode == CAMERA_THIRD_PERSON));
|
||||
bool rotateAroundTarget = ((mode == CAMERA_THIRD_PERSON) || (mode == CAMERA_ORBITAL));
|
||||
bool lockView = ((mode == CAMERA_FREE) || (mode == CAMERA_FIRST_PERSON) || (mode == CAMERA_THIRD_PERSON) || (mode == CAMERA_ORBITAL));
|
||||
bool rotateUp = false;
|
||||
|
||||
// Camera speeds based on frame time
|
||||
float cameraMoveSpeed = CAMERA_MOVE_SPEED*GetFrameTime();
|
||||
float cameraRotationSpeed = CAMERA_ROTATION_SPEED*GetFrameTime();
|
||||
float cameraPanSpeed = CAMERA_PAN_SPEED*GetFrameTime();
|
||||
float cameraOrbitalSpeed = CAMERA_ORBITAL_SPEED*GetFrameTime();
|
||||
|
||||
if (mode == CAMERA_CUSTOM) {}
|
||||
else if (mode == CAMERA_ORBITAL)
|
||||
{
|
||||
Matrix rotation = MatrixRotate(GetCameraUp(camera), cameraOrbitalSpeed);
|
||||
Vector3 view = Vector3Subtract(camera->position, camera->target);
|
||||
view = Vector3Transform(view, rotation);
|
||||
camera->position = Vector3Add(camera->target, view);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Camera rotation
|
||||
if (IsKeyDown(KEY_DOWN)) CameraPitch(camera, -cameraRotationSpeed, lockView, rotateAroundTarget, rotateUp);
|
||||
if (IsKeyDown(KEY_UP)) CameraPitch(camera, cameraRotationSpeed, lockView, rotateAroundTarget, rotateUp);
|
||||
if (IsKeyDown(KEY_RIGHT)) CameraYaw(camera, -cameraRotationSpeed, rotateAroundTarget);
|
||||
if (IsKeyDown(KEY_LEFT)) CameraYaw(camera, cameraRotationSpeed, rotateAroundTarget);
|
||||
if (IsKeyDown(KEY_Q)) CameraRoll(camera, -cameraRotationSpeed);
|
||||
if (IsKeyDown(KEY_E)) CameraRoll(camera, cameraRotationSpeed);
|
||||
|
||||
// Camera movement
|
||||
// Camera pan (for CAMERA_FREE)
|
||||
if ((mode == CAMERA_FREE) && (IsMouseButtonDown(MOUSE_BUTTON_MIDDLE)))
|
||||
{
|
||||
const Vector2 mouseDelta = GetMouseDelta();
|
||||
if (mouseDelta.x > 0.0f) CameraMoveRight(camera, cameraPanSpeed, moveInWorldPlane);
|
||||
if (mouseDelta.x < 0.0f) CameraMoveRight(camera, -cameraPanSpeed, moveInWorldPlane);
|
||||
if (mouseDelta.y > 0.0f) CameraMoveUp(camera, -cameraPanSpeed);
|
||||
if (mouseDelta.y < 0.0f) CameraMoveUp(camera, cameraPanSpeed);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Mouse support
|
||||
CameraYaw(camera, -mousePositionDelta.x*CAMERA_MOUSE_MOVE_SENSITIVITY, rotateAroundTarget);
|
||||
CameraPitch(camera, -mousePositionDelta.y*CAMERA_MOUSE_MOVE_SENSITIVITY, lockView, rotateAroundTarget, rotateUp);
|
||||
}
|
||||
|
||||
// Keyboard support
|
||||
if (IsKeyDown(KEY_W)) CameraMoveForward(camera, cameraMoveSpeed, moveInWorldPlane);
|
||||
if (IsKeyDown(KEY_A)) CameraMoveRight(camera, -cameraMoveSpeed, moveInWorldPlane);
|
||||
if (IsKeyDown(KEY_S)) CameraMoveForward(camera, -cameraMoveSpeed, moveInWorldPlane);
|
||||
if (IsKeyDown(KEY_D)) CameraMoveRight(camera, cameraMoveSpeed, moveInWorldPlane);
|
||||
|
||||
// Gamepad movement
|
||||
if (IsGamepadAvailable(0))
|
||||
{
|
||||
// Gamepad controller support
|
||||
CameraYaw(camera, -(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_X)*2)*CAMERA_MOUSE_MOVE_SENSITIVITY, rotateAroundTarget);
|
||||
CameraPitch(camera, -(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_Y)*2)*CAMERA_MOUSE_MOVE_SENSITIVITY, lockView, rotateAroundTarget, rotateUp);
|
||||
|
||||
if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) <= -0.25f) CameraMoveForward(camera, cameraMoveSpeed, moveInWorldPlane);
|
||||
if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) <= -0.25f) CameraMoveRight(camera, -cameraMoveSpeed, moveInWorldPlane);
|
||||
if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) >= 0.25f) CameraMoveForward(camera, -cameraMoveSpeed, moveInWorldPlane);
|
||||
if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) >= 0.25f) CameraMoveRight(camera, cameraMoveSpeed, moveInWorldPlane);
|
||||
}
|
||||
|
||||
if (mode == CAMERA_FREE)
|
||||
{
|
||||
if (IsKeyDown(KEY_SPACE)) CameraMoveUp(camera, cameraMoveSpeed);
|
||||
if (IsKeyDown(KEY_LEFT_CONTROL)) CameraMoveUp(camera, -cameraMoveSpeed);
|
||||
}
|
||||
}
|
||||
|
||||
if ((mode == CAMERA_THIRD_PERSON) || (mode == CAMERA_ORBITAL) || (mode == CAMERA_FREE))
|
||||
{
|
||||
// Zoom target distance
|
||||
CameraMoveToTarget(camera, -GetMouseWheelMove());
|
||||
if (IsKeyPressed(KEY_KP_SUBTRACT)) CameraMoveToTarget(camera, 2.0f);
|
||||
if (IsKeyPressed(KEY_KP_ADD)) CameraMoveToTarget(camera, -2.0f);
|
||||
}
|
||||
}
|
||||
#endif // !RCAMERA_STANDALONE
|
||||
|
||||
// Update camera movement, movement/rotation values should be provided by user
|
||||
void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float zoom)
|
||||
{
|
||||
// Required values
|
||||
// movement.x - Move forward/backward
|
||||
// movement.y - Move right/left
|
||||
// movement.z - Move up/down
|
||||
// rotation.x - yaw
|
||||
// rotation.y - pitch
|
||||
// rotation.z - roll
|
||||
// zoom - Move towards target
|
||||
|
||||
bool lockView = true;
|
||||
bool rotateAroundTarget = false;
|
||||
bool rotateUp = false;
|
||||
bool moveInWorldPlane = true;
|
||||
|
||||
// Camera rotation
|
||||
CameraPitch(camera, -rotation.y*DEG2RAD, lockView, rotateAroundTarget, rotateUp);
|
||||
CameraYaw(camera, -rotation.x*DEG2RAD, rotateAroundTarget);
|
||||
CameraRoll(camera, rotation.z*DEG2RAD);
|
||||
|
||||
// Camera movement
|
||||
CameraMoveForward(camera, movement.x, moveInWorldPlane);
|
||||
CameraMoveRight(camera, movement.y, moveInWorldPlane);
|
||||
CameraMoveUp(camera, movement.z);
|
||||
|
||||
// Zoom target distance
|
||||
CameraMoveToTarget(camera, zoom);
|
||||
}
|
||||
|
||||
#endif // RCAMERA_IMPLEMENTATION
|
||||
555
SlLinux/include/rgestures.h
Normal file
555
SlLinux/include/rgestures.h
Normal file
@ -0,0 +1,555 @@
|
||||
/**********************************************************************************************
|
||||
*
|
||||
* rgestures - Gestures system, gestures processing based on input events (touch/mouse)
|
||||
*
|
||||
* CONFIGURATION:
|
||||
* #define RGESTURES_IMPLEMENTATION
|
||||
* Generates the implementation of the library into the included file.
|
||||
* If not defined, the library is in header only mode and can be included in other headers
|
||||
* or source files without problems. But only ONE file should hold the implementation.
|
||||
*
|
||||
* #define RGESTURES_STANDALONE
|
||||
* If defined, the library can be used as standalone to process gesture events with
|
||||
* no external dependencies.
|
||||
*
|
||||
* CONTRIBUTORS:
|
||||
* Marc Palau: Initial implementation (2014)
|
||||
* Albert Martos: Complete redesign and testing (2015)
|
||||
* Ian Eito: Complete redesign and testing (2015)
|
||||
* Ramon Santamaria: Supervision, review, update and maintenance
|
||||
*
|
||||
*
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2014-2026 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose, including commercial
|
||||
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||
* wrote the original software. If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||
* as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
#ifndef RGESTURES_H
|
||||
#define RGESTURES_H
|
||||
|
||||
#ifndef PI
|
||||
#define PI 3.14159265358979323846
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Defines and Macros
|
||||
//----------------------------------------------------------------------------------
|
||||
#ifndef MAX_TOUCH_POINTS
|
||||
#define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
// NOTE: Below types are required for standalone usage
|
||||
//----------------------------------------------------------------------------------
|
||||
// Boolean type
|
||||
#if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800)
|
||||
#include <stdbool.h>
|
||||
#elif !defined(__cplusplus) && !defined(bool) && !defined(RL_BOOL_TYPE)
|
||||
typedef enum bool { false = 0, true = !false } bool;
|
||||
#endif
|
||||
|
||||
#if !defined(RL_VECTOR2_TYPE)
|
||||
// Vector2 type
|
||||
typedef struct Vector2 {
|
||||
float x;
|
||||
float y;
|
||||
} Vector2;
|
||||
#endif
|
||||
|
||||
#if defined(RGESTURES_STANDALONE)
|
||||
// Gestures type
|
||||
// NOTE: It could be used as flags to enable only some gestures
|
||||
typedef enum {
|
||||
GESTURE_NONE = 0,
|
||||
GESTURE_TAP = 1,
|
||||
GESTURE_DOUBLETAP = 2,
|
||||
GESTURE_HOLD = 4,
|
||||
GESTURE_DRAG = 8,
|
||||
GESTURE_SWIPE_RIGHT = 16,
|
||||
GESTURE_SWIPE_LEFT = 32,
|
||||
GESTURE_SWIPE_UP = 64,
|
||||
GESTURE_SWIPE_DOWN = 128,
|
||||
GESTURE_PINCH_IN = 256,
|
||||
GESTURE_PINCH_OUT = 512
|
||||
} Gesture;
|
||||
#endif
|
||||
|
||||
typedef enum {
|
||||
TOUCH_ACTION_UP = 0,
|
||||
TOUCH_ACTION_DOWN,
|
||||
TOUCH_ACTION_MOVE,
|
||||
TOUCH_ACTION_CANCEL
|
||||
} TouchAction;
|
||||
|
||||
// Gesture event
|
||||
typedef struct {
|
||||
int touchAction;
|
||||
int pointCount;
|
||||
int pointId[MAX_TOUCH_POINTS];
|
||||
Vector2 position[MAX_TOUCH_POINTS];
|
||||
} GestureEvent;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
//...
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
#if defined(__cplusplus)
|
||||
extern "C" { // Prevents name mangling of functions
|
||||
#endif
|
||||
|
||||
void ProcessGestureEvent(GestureEvent event); // Process gesture event and translate it into gestures
|
||||
void UpdateGestures(void); // Update gestures detected (must be called every frame)
|
||||
|
||||
#if defined(RGESTURES_STANDALONE)
|
||||
void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
|
||||
bool IsGestureDetected(int gesture); // Check if a gesture have been detected
|
||||
int GetGestureDetected(void); // Get latest detected gesture
|
||||
|
||||
float GetGestureHoldDuration(void); // Get gesture hold time in seconds
|
||||
Vector2 GetGestureDragVector(void); // Get gesture drag vector
|
||||
float GetGestureDragAngle(void); // Get gesture drag angle
|
||||
Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
|
||||
float GetGesturePinchAngle(void); // Get gesture pinch angle
|
||||
#endif
|
||||
|
||||
#if defined(__cplusplus)
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // RGESTURES_H
|
||||
|
||||
/***********************************************************************************
|
||||
*
|
||||
* RGESTURES IMPLEMENTATION
|
||||
*
|
||||
************************************************************************************/
|
||||
|
||||
#if defined(RGESTURES_IMPLEMENTATION)
|
||||
|
||||
#if defined(RGESTURES_STANDALONE)
|
||||
#if defined(_WIN32)
|
||||
#if defined(__cplusplus)
|
||||
extern "C" { // Prevents name mangling of functions
|
||||
#endif
|
||||
// Functions required to query time on Windows
|
||||
int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount);
|
||||
int __stdcall QueryPerformanceFrequency(unsigned long long int *lpFrequency);
|
||||
#if defined(__cplusplus)
|
||||
}
|
||||
#endif
|
||||
#elif defined(__linux__)
|
||||
#if _POSIX_C_SOURCE < 199309L
|
||||
#undef _POSIX_C_SOURCE
|
||||
#define _POSIX_C_SOURCE 199309L // Required for CLOCK_MONOTONIC if compiled with c99 without gnu ext.
|
||||
#endif
|
||||
#include <sys/time.h> // Required for: timespec
|
||||
#include <time.h> // Required for: clock_gettime()
|
||||
|
||||
#include <math.h> // Required for: sqrtf(), atan2f()
|
||||
#endif
|
||||
#if defined(__APPLE__) // macOS also defines __MACH__
|
||||
#include <mach/clock.h> // Required for: clock_get_time()
|
||||
#include <mach/mach.h> // Required for: mach_timespec_t
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Defines and Macros
|
||||
//----------------------------------------------------------------------------------
|
||||
#define FORCE_TO_SWIPE 0.2f // Swipe force, measured in normalized screen units/time
|
||||
#define MINIMUM_DRAG 0.015f // Drag minimum force, measured in normalized screen units (0.0f to 1.0f)
|
||||
#define DRAG_TIMEOUT 0.3f // Drag minimum time for web, measured in seconds
|
||||
#define MINIMUM_PINCH 0.005f // Pinch minimum force, measured in normalized screen units (0.0f to 1.0f)
|
||||
#define TAP_TIMEOUT 0.3f // Tap minimum time, measured in seconds
|
||||
#define PINCH_TIMEOUT 0.3f // Pinch minimum time, measured in seconds
|
||||
#define DOUBLETAP_RANGE 0.03f // DoubleTap range, measured in normalized screen units (0.0f to 1.0f)
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Gestures module state context [136 bytes]
|
||||
typedef struct {
|
||||
unsigned int current; // Current detected gesture
|
||||
unsigned int enabledFlags; // Enabled gestures flags
|
||||
struct {
|
||||
int firstId; // Touch id for first touch point
|
||||
int pointCount; // Touch points counter
|
||||
double eventTime; // Time stamp when an event happened
|
||||
Vector2 upPosition; // Touch up position
|
||||
Vector2 downPositionA; // First touch down position
|
||||
Vector2 downPositionB; // Second touch down position
|
||||
Vector2 downDragPosition; // Touch drag position
|
||||
Vector2 moveDownPositionA; // First touch down position on move
|
||||
Vector2 moveDownPositionB; // Second touch down position on move
|
||||
Vector2 previousPositionA; // Previous position A to compare for pinch gestures
|
||||
Vector2 previousPositionB; // Previous position B to compare for pinch gestures
|
||||
int tapCounter; // TAP counter (one tap implies TOUCH_ACTION_DOWN and TOUCH_ACTION_UP actions)
|
||||
} Touch;
|
||||
struct {
|
||||
bool resetRequired; // HOLD reset to get first touch point again
|
||||
double timeDuration; // HOLD duration in seconds
|
||||
} Hold;
|
||||
struct {
|
||||
Vector2 vector; // DRAG vector (between initial and current position)
|
||||
float angle; // DRAG angle (relative to x-axis)
|
||||
float distance; // DRAG distance (from initial touch point to final) (normalized [0..1])
|
||||
float intensity; // DRAG intensity, how far why did the DRAG (pixels per frame)
|
||||
} Drag;
|
||||
struct {
|
||||
double startTime; // SWIPE start time to calculate drag intensity
|
||||
} Swipe;
|
||||
struct {
|
||||
Vector2 vector; // PINCH vector (between first and second touch points)
|
||||
float angle; // PINCH angle (relative to x-axis)
|
||||
float distance; // PINCH displacement distance (normalized [0..1])
|
||||
} Pinch;
|
||||
} GesturesData;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
static GesturesData GESTURES = {
|
||||
.current = GESTURE_NONE, // No current gesture detected
|
||||
.Touch.firstId = -1,
|
||||
.enabledFlags = 0b0000001111111111 // All gestures supported by default
|
||||
};
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Internal Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
static float rgVector2Angle(Vector2 initialPosition, Vector2 finalPosition);
|
||||
static float rgVector2Distance(Vector2 v1, Vector2 v2);
|
||||
static double rgGetCurrentTime(void);
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Enable only desired gestures to be detected
|
||||
void SetGesturesEnabled(unsigned int flags)
|
||||
{
|
||||
GESTURES.enabledFlags = flags;
|
||||
}
|
||||
|
||||
// Check if a gesture have been detected
|
||||
bool IsGestureDetected(unsigned int gesture)
|
||||
{
|
||||
if ((GESTURES.enabledFlags & GESTURES.current) == gesture) return true;
|
||||
else return false;
|
||||
}
|
||||
|
||||
// Process gesture event and translate it into gestures
|
||||
void ProcessGestureEvent(GestureEvent event)
|
||||
{
|
||||
// Reset required variables
|
||||
GESTURES.Touch.pointCount = event.pointCount; // Required on UpdateGestures()
|
||||
|
||||
if (GESTURES.Touch.pointCount == 1) // One touch point
|
||||
{
|
||||
if (event.touchAction == TOUCH_ACTION_DOWN)
|
||||
{
|
||||
GESTURES.Touch.tapCounter++; // Tap counter
|
||||
|
||||
// Detect GESTURE_DOUBLE_TAP
|
||||
if ((GESTURES.current == GESTURE_NONE) && (GESTURES.Touch.tapCounter >= 2) && ((rgGetCurrentTime() - GESTURES.Touch.eventTime) < TAP_TIMEOUT) && (rgVector2Distance(GESTURES.Touch.downPositionA, event.position[0]) < DOUBLETAP_RANGE))
|
||||
{
|
||||
GESTURES.current = GESTURE_DOUBLETAP;
|
||||
GESTURES.Touch.tapCounter = 0;
|
||||
}
|
||||
else // Detect GESTURE_TAP
|
||||
{
|
||||
GESTURES.Touch.tapCounter = 1;
|
||||
GESTURES.current = GESTURE_TAP;
|
||||
}
|
||||
|
||||
GESTURES.Touch.downPositionA = event.position[0];
|
||||
GESTURES.Touch.downDragPosition = event.position[0];
|
||||
|
||||
GESTURES.Touch.upPosition = GESTURES.Touch.downPositionA;
|
||||
GESTURES.Touch.eventTime = rgGetCurrentTime();
|
||||
|
||||
GESTURES.Swipe.startTime = rgGetCurrentTime();
|
||||
|
||||
GESTURES.Drag.vector = (Vector2){ 0.0f, 0.0f };
|
||||
}
|
||||
else if (event.touchAction == TOUCH_ACTION_UP)
|
||||
{
|
||||
// A swipe can happen while the current gesture is drag, but (specially for web) also hold, so set upPosition for both cases
|
||||
if (GESTURES.current == GESTURE_DRAG || GESTURES.current == GESTURE_HOLD) GESTURES.Touch.upPosition = event.position[0];
|
||||
|
||||
// NOTE: GESTURES.Drag.intensity dependent on the resolution of the screen
|
||||
GESTURES.Drag.distance = rgVector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition);
|
||||
GESTURES.Drag.intensity = GESTURES.Drag.distance/(float)((rgGetCurrentTime() - GESTURES.Swipe.startTime));
|
||||
|
||||
// Detect GESTURE_SWIPE
|
||||
if ((GESTURES.Drag.intensity > FORCE_TO_SWIPE) && (GESTURES.current != GESTURE_DRAG))
|
||||
{
|
||||
// NOTE: Angle should be inverted in Y
|
||||
GESTURES.Drag.angle = 360.0f - rgVector2Angle(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition);
|
||||
|
||||
if ((GESTURES.Drag.angle < 30) || (GESTURES.Drag.angle > 330)) GESTURES.current = GESTURE_SWIPE_RIGHT; // Right
|
||||
else if ((GESTURES.Drag.angle >= 30) && (GESTURES.Drag.angle <= 150)) GESTURES.current = GESTURE_SWIPE_UP; // Up
|
||||
else if ((GESTURES.Drag.angle > 150) && (GESTURES.Drag.angle < 210)) GESTURES.current = GESTURE_SWIPE_LEFT; // Left
|
||||
else if ((GESTURES.Drag.angle >= 210) && (GESTURES.Drag.angle <= 330)) GESTURES.current = GESTURE_SWIPE_DOWN; // Down
|
||||
else GESTURES.current = GESTURE_NONE;
|
||||
}
|
||||
else
|
||||
{
|
||||
GESTURES.Drag.distance = 0.0f;
|
||||
GESTURES.Drag.intensity = 0.0f;
|
||||
GESTURES.Drag.angle = 0.0f;
|
||||
|
||||
GESTURES.current = GESTURE_NONE;
|
||||
}
|
||||
|
||||
GESTURES.Touch.downDragPosition = (Vector2){ 0.0f, 0.0f };
|
||||
GESTURES.Touch.pointCount = 0;
|
||||
}
|
||||
else if (event.touchAction == TOUCH_ACTION_MOVE)
|
||||
{
|
||||
GESTURES.Touch.moveDownPositionA = event.position[0];
|
||||
|
||||
if (GESTURES.current == GESTURE_HOLD)
|
||||
{
|
||||
if (GESTURES.Hold.resetRequired) GESTURES.Touch.downPositionA = event.position[0];
|
||||
|
||||
GESTURES.Hold.resetRequired = false;
|
||||
|
||||
// Detect GESTURE_DRAG
|
||||
if ((rgGetCurrentTime() - GESTURES.Touch.eventTime) > DRAG_TIMEOUT)
|
||||
{
|
||||
GESTURES.Touch.eventTime = rgGetCurrentTime();
|
||||
GESTURES.current = GESTURE_DRAG;
|
||||
}
|
||||
}
|
||||
|
||||
GESTURES.Drag.vector.x = GESTURES.Touch.moveDownPositionA.x - GESTURES.Touch.downDragPosition.x;
|
||||
GESTURES.Drag.vector.y = GESTURES.Touch.moveDownPositionA.y - GESTURES.Touch.downDragPosition.y;
|
||||
}
|
||||
}
|
||||
else if (GESTURES.Touch.pointCount == 2) // Two touch points
|
||||
{
|
||||
if (event.touchAction == TOUCH_ACTION_DOWN)
|
||||
{
|
||||
GESTURES.Touch.downPositionA = event.position[0];
|
||||
GESTURES.Touch.downPositionB = event.position[1];
|
||||
|
||||
GESTURES.Touch.previousPositionA = GESTURES.Touch.downPositionA;
|
||||
GESTURES.Touch.previousPositionB = GESTURES.Touch.downPositionB;
|
||||
|
||||
//GESTURES.Pinch.distance = rgVector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.downPositionB);
|
||||
|
||||
GESTURES.Pinch.vector.x = GESTURES.Touch.downPositionB.x - GESTURES.Touch.downPositionA.x;
|
||||
GESTURES.Pinch.vector.y = GESTURES.Touch.downPositionB.y - GESTURES.Touch.downPositionA.y;
|
||||
|
||||
GESTURES.current = GESTURE_HOLD;
|
||||
GESTURES.Hold.timeDuration = rgGetCurrentTime();
|
||||
}
|
||||
else if (event.touchAction == TOUCH_ACTION_MOVE)
|
||||
{
|
||||
GESTURES.Pinch.distance = rgVector2Distance(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB);
|
||||
|
||||
GESTURES.Touch.moveDownPositionA = event.position[0];
|
||||
GESTURES.Touch.moveDownPositionB = event.position[1];
|
||||
|
||||
GESTURES.Pinch.vector.x = GESTURES.Touch.moveDownPositionB.x - GESTURES.Touch.moveDownPositionA.x;
|
||||
GESTURES.Pinch.vector.y = GESTURES.Touch.moveDownPositionB.y - GESTURES.Touch.moveDownPositionA.y;
|
||||
|
||||
if ((rgVector2Distance(GESTURES.Touch.previousPositionA, GESTURES.Touch.moveDownPositionA) >= MINIMUM_PINCH) || (rgVector2Distance(GESTURES.Touch.previousPositionB, GESTURES.Touch.moveDownPositionB) >= MINIMUM_PINCH))
|
||||
{
|
||||
if ( rgVector2Distance(GESTURES.Touch.previousPositionA, GESTURES.Touch.previousPositionB) > rgVector2Distance(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB) ) GESTURES.current = GESTURE_PINCH_IN;
|
||||
else GESTURES.current = GESTURE_PINCH_OUT;
|
||||
}
|
||||
else
|
||||
{
|
||||
GESTURES.current = GESTURE_HOLD;
|
||||
GESTURES.Hold.timeDuration = rgGetCurrentTime();
|
||||
}
|
||||
|
||||
// NOTE: Angle should be inverted in Y
|
||||
GESTURES.Pinch.angle = 360.0f - rgVector2Angle(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB);
|
||||
}
|
||||
else if (event.touchAction == TOUCH_ACTION_UP)
|
||||
{
|
||||
GESTURES.Pinch.distance = 0.0f;
|
||||
GESTURES.Pinch.angle = 0.0f;
|
||||
GESTURES.Pinch.vector = (Vector2){ 0.0f, 0.0f };
|
||||
GESTURES.Touch.pointCount = 0;
|
||||
|
||||
GESTURES.current = GESTURE_NONE;
|
||||
}
|
||||
}
|
||||
else if (GESTURES.Touch.pointCount > 2) // More than two touch points
|
||||
{
|
||||
// TODO: Process gesture events for more than two points
|
||||
}
|
||||
}
|
||||
|
||||
// Update gestures detected (must be called every frame)
|
||||
void UpdateGestures(void)
|
||||
{
|
||||
// NOTE: Gestures are processed through system callbacks on touch events
|
||||
|
||||
// Detect GESTURE_HOLD
|
||||
if (((GESTURES.current == GESTURE_TAP) || (GESTURES.current == GESTURE_DOUBLETAP)) && (GESTURES.Touch.pointCount < 2))
|
||||
{
|
||||
GESTURES.current = GESTURE_HOLD;
|
||||
GESTURES.Hold.timeDuration = rgGetCurrentTime();
|
||||
}
|
||||
|
||||
// Detect GESTURE_NONE
|
||||
if ((GESTURES.current == GESTURE_SWIPE_RIGHT) || (GESTURES.current == GESTURE_SWIPE_UP) || (GESTURES.current == GESTURE_SWIPE_LEFT) || (GESTURES.current == GESTURE_SWIPE_DOWN))
|
||||
{
|
||||
GESTURES.current = GESTURE_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
// Get latest detected gesture
|
||||
int GetGestureDetected(void)
|
||||
{
|
||||
// Get current gesture only if enabled
|
||||
return (GESTURES.enabledFlags & GESTURES.current);
|
||||
}
|
||||
|
||||
// Hold time measured in seconds
|
||||
float GetGestureHoldDuration(void)
|
||||
{
|
||||
// NOTE: time is calculated on current gesture HOLD
|
||||
|
||||
double time = 0.0;
|
||||
|
||||
if (GESTURES.current == GESTURE_HOLD) time = rgGetCurrentTime() - GESTURES.Hold.timeDuration;
|
||||
|
||||
return (float)time;
|
||||
}
|
||||
|
||||
// Get drag vector (between initial touch point to current)
|
||||
Vector2 GetGestureDragVector(void)
|
||||
{
|
||||
// NOTE: drag vector is calculated on one touch points TOUCH_ACTION_MOVE
|
||||
|
||||
return GESTURES.Drag.vector;
|
||||
}
|
||||
|
||||
// Get drag angle
|
||||
// NOTE: Angle in degrees, horizontal-right is 0, counterclockwise
|
||||
float GetGestureDragAngle(void)
|
||||
{
|
||||
// NOTE: drag angle is calculated on one touch points TOUCH_ACTION_UP
|
||||
|
||||
return GESTURES.Drag.angle;
|
||||
}
|
||||
|
||||
// Get distance between two pinch points
|
||||
Vector2 GetGesturePinchVector(void)
|
||||
{
|
||||
// NOTE: Pinch distance is calculated on two touch points TOUCH_ACTION_MOVE
|
||||
|
||||
return GESTURES.Pinch.vector;
|
||||
}
|
||||
|
||||
// Get angle between two pinch points
|
||||
// NOTE: Angle in degrees, horizontal-right is 0, counterclockwise
|
||||
float GetGesturePinchAngle(void)
|
||||
{
|
||||
// NOTE: pinch angle is calculated on two touch points TOUCH_ACTION_MOVE
|
||||
|
||||
return GESTURES.Pinch.angle;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Internal Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
// Get angle from two-points vector with X-axis
|
||||
static float rgVector2Angle(Vector2 v1, Vector2 v2)
|
||||
{
|
||||
float angle = atan2f(v2.y - v1.y, v2.x - v1.x)*(180.0f/PI);
|
||||
|
||||
if (angle < 0) angle += 360.0f;
|
||||
|
||||
return angle;
|
||||
}
|
||||
|
||||
// Calculate distance between two Vector2
|
||||
static float rgVector2Distance(Vector2 v1, Vector2 v2)
|
||||
{
|
||||
float result;
|
||||
|
||||
float dx = v2.x - v1.x;
|
||||
float dy = v2.y - v1.y;
|
||||
|
||||
result = (float)sqrt(dx*dx + dy*dy);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Time measure returned are seconds
|
||||
static double rgGetCurrentTime(void)
|
||||
{
|
||||
double time = 0;
|
||||
|
||||
#if !defined(RGESTURES_STANDALONE)
|
||||
time = GetTime();
|
||||
#else
|
||||
#if defined(_WIN32)
|
||||
unsigned long long int clockFrequency, currentTime;
|
||||
|
||||
QueryPerformanceFrequency(&clockFrequency); // BE CAREFUL: Costly operation!
|
||||
QueryPerformanceCounter(¤tTime);
|
||||
|
||||
time = (double)currentTime/clockFrequency; // Time in seconds
|
||||
#endif
|
||||
|
||||
#if defined(__linux__)
|
||||
// NOTE: Only for Linux-based systems
|
||||
struct timespec now;
|
||||
clock_gettime(CLOCK_MONOTONIC, &now);
|
||||
unsigned long long int nowTime = (unsigned long long int)now.tv_sec*1000000000LLU + (unsigned long long int)now.tv_nsec; // Time in nanoseconds
|
||||
|
||||
time = ((double)nowTime*1e-9); // Time in seconds
|
||||
#endif
|
||||
|
||||
#if defined(__APPLE__)
|
||||
//#define CLOCK_REALTIME CALENDAR_CLOCK // returns UTC time since 1970-01-01
|
||||
//#define CLOCK_MONOTONIC SYSTEM_CLOCK // returns the time since boot time
|
||||
|
||||
clock_serv_t cclock;
|
||||
mach_timespec_t now;
|
||||
host_get_clock_service(mach_host_self(), SYSTEM_CLOCK, &cclock);
|
||||
|
||||
// NOTE: OS X does not have clock_gettime(), using clock_get_time()
|
||||
clock_get_time(cclock, &now);
|
||||
mach_port_deallocate(mach_task_self(), cclock);
|
||||
unsigned long long int nowTime = (unsigned long long int)now.tv_sec*1000000000LLU + (unsigned long long int)now.tv_nsec; // Time in nanoseconds
|
||||
|
||||
time = ((double)nowTime*1e-9); // Time in seconds
|
||||
#endif
|
||||
#endif
|
||||
|
||||
return time;
|
||||
}
|
||||
|
||||
#endif // RGESTURES_IMPLEMENTATION
|
||||
5405
SlLinux/include/rlgl.h
Normal file
5405
SlLinux/include/rlgl.h
Normal file
File diff suppressed because it is too large
Load Diff
1895
SlLinux/include/stb_ds.h
Normal file
1895
SlLinux/include/stb_ds.h
Normal file
File diff suppressed because it is too large
Load Diff
10
SlLinux/lib/README.md
Normal file
10
SlLinux/lib/README.md
Normal file
@ -0,0 +1,10 @@
|
||||
# Library used in this project :
|
||||
|
||||
## readline
|
||||
|
||||
## raylib
|
||||
|
||||
`git clone git@github.com/raysan5/raylib.git`
|
||||
`cd raylib/src`
|
||||
`make PLATFORM=PLATFORM_DRM`
|
||||
|
||||
4
SlLinux/source/auth.c
Normal file
4
SlLinux/source/auth.c
Normal file
@ -0,0 +1,4 @@
|
||||
#include "slcore.h"
|
||||
#include "slmath.h"
|
||||
|
||||
// should give each child process a token id, then ask for file read and right authorization
|
||||
19
SlLinux/source/main.c
Executable file
19
SlLinux/source/main.c
Executable file
@ -0,0 +1,19 @@
|
||||
#include "slcore.h"
|
||||
|
||||
int main() {
|
||||
// 1. Mount essential filesystems
|
||||
//mount("proc", "/proc", "proc", 0, NULL);
|
||||
//mount("sysfs", "/sys", "sysfs", 0, NULL);
|
||||
//mount("devtmpfs", "/dev", "devtmpfs", 0, NULL);
|
||||
|
||||
printf("Welcome to Sterling OS a GNU/Linux based software\n");
|
||||
|
||||
entry_shell();
|
||||
entry_window_display_manager();
|
||||
// char *shell_args[] = { "/bin/myshell", NULL };
|
||||
// execv("/bin/myshell", shell_args);
|
||||
|
||||
// If execv returns, something went wrong
|
||||
while(1) { sleep(100); }
|
||||
return 0;
|
||||
}
|
||||
37
SlLinux/source/shell.c
Executable file
37
SlLinux/source/shell.c
Executable file
@ -0,0 +1,37 @@
|
||||
#include "slcore.h"
|
||||
|
||||
int process_line(char* line, char **envp) {
|
||||
(void)line;
|
||||
(void)envp;
|
||||
return (0);
|
||||
}
|
||||
//READLINE IS REALLY FKN POWERFULL
|
||||
int entry_shell(int ac, char **av, char **envp) {
|
||||
(void)ac;
|
||||
(void)av;
|
||||
(void)envp;
|
||||
int running = 1;
|
||||
char *line = NULL;
|
||||
//rl_parse_and_bind();
|
||||
//rl_read_init_file();
|
||||
//rl_terminal_name = (char*)"new";
|
||||
//rl_readline_name = (char*)"custom";
|
||||
//rl_instrean = (FILE*)NULL;
|
||||
//rl_outstrean = (FILE*)NULL;
|
||||
rl_initialize();
|
||||
using_history();
|
||||
rl_editing_mode = 1;
|
||||
while (running) {
|
||||
line = readline(":>");
|
||||
if (!line ) {
|
||||
running = 0;
|
||||
}
|
||||
if (*line) {
|
||||
add_history(line);
|
||||
}
|
||||
rl_free (line);
|
||||
line = NULL;
|
||||
}
|
||||
clear_history();
|
||||
return (-1);
|
||||
}
|
||||
107
SlLinux/source/slcore.h
Normal file
107
SlLinux/source/slcore.h
Normal file
@ -0,0 +1,107 @@
|
||||
#ifndef SL_CORE_H
|
||||
# define SL_CORE_H
|
||||
|
||||
#include <signal.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <unistd.h>
|
||||
#include <fcntl.h>
|
||||
#include <termios.h>
|
||||
#include <pthread.h>
|
||||
#include <dirent.h>
|
||||
#include <limits.h>
|
||||
#include <atomic.h>
|
||||
|
||||
#include <sys/ioctl.h>
|
||||
#include <sys/types.h>
|
||||
#include <sys/wait.h>
|
||||
#include <sys/mount.h>
|
||||
|
||||
#include <linux/kd.h>
|
||||
#include <linux/input.h>
|
||||
|
||||
#include <xf86drm.h>
|
||||
#include <xf86drmMode.h>
|
||||
|
||||
#include <gbm.h>
|
||||
#include <EGL/egl.h>
|
||||
#include <EGL/eglext.h>
|
||||
|
||||
#include <epoxy/gl.h>
|
||||
#include <epoxy/glx.h>
|
||||
|
||||
#include <readline/readline.h>
|
||||
#include <readline/history.h>
|
||||
|
||||
#define STB_DS_IMPLEMENTATION
|
||||
#include "../include/stb_ds.h"
|
||||
|
||||
#define DEFAULT_EVDEV_PATH "/dev/input/"
|
||||
|
||||
typedef struct sl_dumbframebuffer {
|
||||
uint32_t id; /* Issue de drmModeAddFB2() */
|
||||
uint32_t width; /* Définie par le développeur */
|
||||
uint32_t height; /* Définie par le développeur */
|
||||
uint32_t stride; /* Issue de drmModeCreateDumbBuffer() */
|
||||
uint32_t handle; /* Issue de drmModeCreateDumbBudder() */
|
||||
uint64_t size; /* Issue de drmModeCreateDumbBuffer() */
|
||||
uint8_t *data; /* Issue du mmap */
|
||||
} sl_dumbframebuffer_t;
|
||||
|
||||
typedef struct sl_framebuffer {
|
||||
drmModeFB fb;
|
||||
drmModePlane plane;
|
||||
} sl_framebuffer_t;
|
||||
|
||||
typedef struct sl_display{
|
||||
drmModeConnector conn;
|
||||
drmModeCrtc crtc;
|
||||
drmModeRes res;
|
||||
drmModeEncoder enc;
|
||||
} sl_display_t;
|
||||
|
||||
typedef struct sl_term {
|
||||
int fd_in;
|
||||
int fd_out;
|
||||
} sl_term_t;
|
||||
|
||||
typedef struct sl_window {
|
||||
int height;
|
||||
int width;
|
||||
int id;
|
||||
int flags;
|
||||
int buffer_id;
|
||||
} sl_window_t;
|
||||
|
||||
typedef struct {
|
||||
int default_mode;
|
||||
bool event_mode;
|
||||
int file_flags;
|
||||
struct termios setting;
|
||||
int fd;
|
||||
} sl_keyboard_t;
|
||||
|
||||
#ifndef MAX_MOUSE_BUTTON
|
||||
# define MAX_MOUSE_BUTTON 8//defined by raylib in rcore.c
|
||||
#endif
|
||||
|
||||
typedef struct {
|
||||
Vector2 wheel_move;
|
||||
char button_state_evdev[8];
|
||||
bool cursor_relative;
|
||||
int mouse_fd;
|
||||
} sl_mouse_t;
|
||||
|
||||
typedef struct {
|
||||
int fd;
|
||||
drmModeConnector *monitor;
|
||||
drmModeCrtc *crtc;
|
||||
int mode_index;
|
||||
uint32_t prev_framebuffer;
|
||||
struct gbm_device *gbm_devices;
|
||||
struct gbm_surface *gbm_surfaces;
|
||||
struct gbm_bo *prev_bufferobj;
|
||||
EGLDisplay device;
|
||||
} sl_platform;
|
||||
|
||||
#endif
|
||||
8
SlLinux/source/slmath.h
Normal file
8
SlLinux/source/slmath.h
Normal file
@ -0,0 +1,8 @@
|
||||
#ifndef SL_MATH_H
|
||||
# define SL_MATH_H
|
||||
|
||||
#include <math.h>
|
||||
|
||||
//
|
||||
|
||||
#endif
|
||||
53
SlLinux/source/slwdm.c
Normal file
53
SlLinux/source/slwdm.c
Normal file
@ -0,0 +1,53 @@
|
||||
#include "slcore.h"
|
||||
|
||||
/*
|
||||
before starting this, should set app user to have :
|
||||
sudo usermod -aG video,input $USER
|
||||
also this only work on linux x86_64 computer
|
||||
*/
|
||||
drmModeConnector *ListMonitors() {
|
||||
int fd = open("/dev/dri/card0", O_RDWR | O_NONBLOCK);
|
||||
if (fd < 0) {
|
||||
return(NULL);
|
||||
}
|
||||
|
||||
drmModeConnector *monitors = 0x00;
|
||||
drmModeRes *res = drmModeGetResources(fd);
|
||||
for (int i = 0; i < res->count_connectors; i++) {
|
||||
drmModeConnector *conn = 0x00;
|
||||
conn = drmModeGetConnector(fd, res->connectors[i]);
|
||||
|
||||
if (conn->connection == DRM_MODE_CONNECTED) {
|
||||
printf("Monitor Found: ID %d | Type: %d\n", \
|
||||
conn->connector_id, conn->connector_type);
|
||||
//addconn to connected monitor
|
||||
arrpush(monitors, *conn);
|
||||
}
|
||||
drmModeFreeConnector(conn);
|
||||
}
|
||||
drmModeFreeResources(res);
|
||||
close(fd);
|
||||
return (monitors);
|
||||
}
|
||||
|
||||
/* todo:
|
||||
* -KEYMAP_IMPLEMENTATION
|
||||
* -drmcache check gbm framebuffercaching;
|
||||
*/
|
||||
int entry_window_display_manager(int ac, char**av,char**envp) {
|
||||
(void)ac;
|
||||
(void)av;
|
||||
(void)envp;
|
||||
//printf("%i", drmAvailable());
|
||||
drmModeConnector *monitors = NULL;
|
||||
monitors = ListMonitors();
|
||||
if (!monitors || !arrlen(monitors)) {
|
||||
//Log Error no available monitors
|
||||
return (-1);
|
||||
}
|
||||
for (int i = 0; i < arrlen(monitors); i++) {
|
||||
printf("%dx%d@%d\n", monitors[i].modes[0].vdisplay, monitors[i].modes[0].hdisplay, monitors[i].modes[0].vrefresh);
|
||||
}
|
||||
arrfree(monitors);
|
||||
return (0);
|
||||
}
|
||||
1
Sterling
Submodule
1
Sterling
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit fd2ba6612492301613943e4c6e487404151735ff
|
||||
Loading…
x
Reference in New Issue
Block a user