# SleepeeLinux User Friendly Linux distro tight and complient ## link - https://www.youtube.com/watch?v=Pzl1B7nB9Kc - https://www.youtube.com/watch?v=qHGTs1NSB1s # Full OS Project Roadmap ## PHASE 1 – Base OS Foundation ### Objective - Build a minimal Linux-based OS with tight ABI, musl, static core, and dynamic userland. ___ - Custom kernel build - musl-based root filesystem - Static init system (e.g., s6 or custom shell) - BusyBox shell environment - Filesystem layout (/core, /etc, /usr/lib/abi, /home, etc.) - Nightly build system (Make or Nix) ___ ### Tasks - Patch and build mainline kernel with minimal config - Build static BusyBox with musl - Create a shell-based or s6 init system - Write build scripts to generate bootable ISO or rootfs - Implement basic bootloader (GRUB or syslinux) ## PHASE 2 – ABI Layer + Developer SDK ### Objective - Freeze a minimal ABI for app developers to build and ship binaries. ___ - /usr/lib/abi with versioned .so files - /opt/os-sdk/ toolchain with musl-gcc wrapper - Developer docs and examples - First binary built and validated ___ ### ABI Libs to Include ``` | Library | Use Case | Notes | musl libc | C runtime | static or dynamic | SDL2 | window/input/audio | required for Raylib | libGL / EGL | OpenGL context creation | Mesa or minimal GL loader | libm | math | part of musl | libX11 (opt.) | legacy apps | optional, only if needed(for vm or nvidia) | Vulkan loader | futureproof graphics | optional, can be added later ``` ### Tasks - Package musl, SDL2, libGL as .so into /usr/lib/abi - Create musl-gcc and pkg-config wrappers - Write validation tool (ldscan) to check ABI compliance - Provide example apps + Makefiles ## PHASE 3 – Graphical Stack and DE Base ### Objective - Lightweight graphical shell environment for average users. ___ - Compositer - Power Menu - Bar - Launcher - Settings GUI (network, user, appearance) ___ ### Tasks - Integrate X11 and/or wayland - Write graphical session launcher - Build GUI apps from scratch (with raylib/sdl) - Start design of your desktop shell (tcsh ?) ## PHASE 4 – Packaging System + Updates ### Objective - Simple, isolated, non-breaking packaging system for apps. ___ - /usr/opt/pkgname-version/ layout - pkg CLI tool to install/remove - App registry / manifest format - Nightly rootfs + rollback support ___ ### Tasks - Write pkg.sh script - Design atomic rootfs layout (/os/prev, /os/next) - Nightly rootfs builder with validation - Add fallback boot logic in bootloader ## PHASE 5 – Developer-Facing UX ### Objective - Allow devs to easily write and ship apps, especially games. ___ - Full dev toolchain - Dev GUI for building/debugging - Raylib support ___ ### Toolchain Stack ``` | Tool | Purpose | Info | musl-gcc | core compiler wrapper | in SDK | nasm/as | assembler | if writing low-level code | ld | linker | via toolchain | make | build system | in SDK | pkg-config | dependency resolution | with SDK | qemu | test builds | for CI & VM testing | strace | syscall inspection | debugging ABI use | ldscan | custom ELF ABI validator | write your own | sdl2, raylib | graphics/audio/input | include in ABI | wlroots | Wayland compositor base | needed for GUI stack | x11 | gui | needed for GUI stack ``` ### Raylib Integration Plan - Raylib is an ideal match: - Lightweight - No external dependencies beyond OpenGL and audio - Compatible with musl #### Tasks: - Build Raylib against musl with dynamic SDL2 / OpenGL - Ship as /usr/lib/abi/libraylib.so - Provide raylib.pc for pkg-config - Include raylib examples in SDK ## Bonus Features (Future Phases) - Dev sandboxing with bwrap - App profiles for permissions (network, fs access) - Web runtime (WebView2 or Wry) if desired ## Summary Roadmap Phases ``` | Phase | Name | Focus | 1 | Minimal OS Core | kernel, init, musl, static tools | 2 | ABI Freeze + Dev SDK | /usr/lib/abi, SDK, build pipeline | 3 | GUI Stack + Desktop Shell | Wayland, bar, launcher, GUI apps | 4 | Packaging + Updates | nightly builds, rollback, pkg tool | 5 | Dev UX + Raylib Support | raylib, graphical dev tools, CI ```