141 lines
5.2 KiB
C
141 lines
5.2 KiB
C
/*******************************************************************************************
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*
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* Settings v1.0.0 - Tool Description
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*
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* MODULE USAGE:
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* #define GUI_SETTINGS_IMPLEMENTATION
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* #include "gui_settings.h"
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*
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* INIT: GuiSettingsState state = InitGuiSettings();
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* DRAW: GuiSettings(&state);
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*
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* LICENSE: Propietary License
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*
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* Copyright (c) 2022 SleepeeSoftware. All Rights Reserved.
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*
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* Unauthorized copying of this file, via any medium is strictly prohibited
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* This project is proprietary and confidential unless the owner allows
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* usage in any other form by expresely written permission.
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*
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**********************************************************************************************/
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#include "raylib.h"
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// WARNING: raygui implementation is expected to be defined before including this header
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#undef RAYGUI_IMPLEMENTATION
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#include "raygui.h"
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#include <string.h> // Required for: strcpy()
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#ifndef GUI_SETTINGS_H
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#define GUI_SETTINGS_H
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typedef struct {
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// Define anchors
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Vector2 anchor01; // ANCHOR ID:1
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// Define controls variables
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int ToggleGroup001Active; // ToggleGroup: ToggleGroup001
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// Define rectangles
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Rectangle layoutRecs[6];
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// Custom state variables (depend on development software)
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// NOTE: This variables should be added manually if required
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} GuiSettingsState;
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#ifdef __cplusplus
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extern "C" { // Prevents name mangling of functions
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#endif
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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//...
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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// ...
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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GuiSettingsState InitGuiSettings(void);
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void GuiSettings(GuiSettingsState *state);
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#ifdef __cplusplus
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}
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#endif
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#endif // GUI_SETTINGS_H
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/***********************************************************************************
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*
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* GUI_SETTINGS IMPLEMENTATION
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*
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************************************************************************************/
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#if defined(GUI_SETTINGS_IMPLEMENTATION)
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#include "raygui.h"
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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//...
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//----------------------------------------------------------------------------------
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// Internal Module Functions Definition
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//----------------------------------------------------------------------------------
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//...
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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GuiSettingsState InitGuiSettings(void)
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{
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GuiSettingsState state = { 0 };
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// Init anchors
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state.anchor01 = (Vector2){ 96, 96 }; // ANCHOR ID:1
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// Initilize controls variables
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state.ToggleGroup001Active = 0; // ToggleGroup: ToggleGroup001
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// Init controls rectangles
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state.layoutRecs[0] = (Rectangle){ state.anchor01.x + 0, state.anchor01.y + 0, 840, 504 };// GroupBox: GroupBox000
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state.layoutRecs[1] = (Rectangle){ 264, 48, 128, 32 };// ToggleGroup: ToggleGroup001
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state.layoutRecs[2] = (Rectangle){ state.anchor01.x + 0, state.anchor01.y + 0, 840, 504 };// GroupBox: GroupBox002
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state.layoutRecs[3] = (Rectangle){ state.anchor01.x + 0, state.anchor01.y + 0, 840, 504 };// GroupBox: GroupBox003
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state.layoutRecs[4] = (Rectangle){ state.anchor01.x + 0, state.anchor01.y + 0, 840, 504 };// GroupBox: GroupBox004
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state.layoutRecs[5] = (Rectangle){ state.anchor01.x + 0, state.anchor01.y + 0, 840, 504 };// GroupBox: GroupBox005
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// Custom variables initialization
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return state;
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}
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void GuiSettings(GuiSettingsState *state)
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{
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// Const text
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const char *GroupBox000Text = "SAMPLE TEXT"; // GROUPBOX: GroupBox000
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const char *ToggleGroup001Text = "Gameplay; Sound; Graphic; Control; SECRET"; // TOGGLEGROUP: ToggleGroup001
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const char *GroupBox002Text = "SAMPLE TEXT"; // GROUPBOX: GroupBox002
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const char *GroupBox003Text = "SAMPLE TEXT"; // GROUPBOX: GroupBox003
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const char *GroupBox004Text = "SAMPLE TEXT"; // GROUPBOX: GroupBox004
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const char *GroupBox005Text = "SAMPLE TEXT"; // GROUPBOX: GroupBox005
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// Draw controls
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GuiGroupBox(state->layoutRecs[0], GroupBox000Text);
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GuiToggleGroup(state->layoutRecs[1], ToggleGroup001Text, &state->ToggleGroup001Active);
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GuiGroupBox(state->layoutRecs[2], GroupBox002Text);
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GuiGroupBox(state->layoutRecs[3], GroupBox003Text);
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GuiGroupBox(state->layoutRecs[4], GroupBox004Text);
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GuiGroupBox(state->layoutRecs[5], GroupBox005Text);
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}
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#endif // GUI_SETTINGS_IMPLEMENTATION
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