128 lines
4.1 KiB
C
128 lines
4.1 KiB
C
/*******************************************************************************************
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*
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* Inventory v1.0.0 - Tool Description
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*
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* MODULE USAGE:
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* #define GUI_INVENTORY_IMPLEMENTATION
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* #include "gui_inventory.h"
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*
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* INIT: GuiInventoryState state = InitGuiInventory();
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* DRAW: GuiInventory(&state);
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*
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* LICENSE: Propietary License
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*
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* Copyright (c) 2022 SleepeeSoftware. All Rights Reserved.
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*
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* Unauthorized copying of this file, via any medium is strictly prohibited
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* This project is proprietary and confidential unless the owner allows
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* usage in any other form by expresely written permission.
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*
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**********************************************************************************************/
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#include "raylib.h"
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// WARNING: raygui implementation is expected to be defined before including this header
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#undef RAYGUI_IMPLEMENTATION
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#include "raygui.h"
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#include <string.h> // Required for: strcpy()
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#ifndef GUI_INVENTORY_H
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#define GUI_INVENTORY_H
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typedef struct {
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// Define anchors
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Vector2 anchor01; // ANCHOR ID:1
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// Define controls variables
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// Define rectangles
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Rectangle layoutRecs[3];
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// Custom state variables (depend on development software)
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// NOTE: This variables should be added manually if required
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} GuiInventoryState;
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#ifdef __cplusplus
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extern "C" { // Prevents name mangling of functions
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#endif
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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//...
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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// ...
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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GuiInventoryState InitGuiInventory(void);
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void GuiInventory(GuiInventoryState *state);
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#ifdef __cplusplus
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}
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#endif
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#endif // GUI_INVENTORY_H
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/***********************************************************************************
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*
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* GUI_INVENTORY IMPLEMENTATION
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*
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************************************************************************************/
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#if defined(GUI_INVENTORY_IMPLEMENTATION)
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#include "raygui.h"
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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//...
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//----------------------------------------------------------------------------------
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// Internal Module Functions Definition
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//----------------------------------------------------------------------------------
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//...
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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GuiInventoryState InitGuiInventory(void)
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{
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GuiInventoryState state = { 0 };
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// Init anchors
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state.anchor01 = (Vector2){ 840, 72 }; // ANCHOR ID:1
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// Initilize controls variables
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// Init controls rectangles
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state.layoutRecs[0] = (Rectangle){ state.anchor01.x + 0, state.anchor01.y + 0, 240, 528 };// GroupBox: Inventory
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state.layoutRecs[1] = (Rectangle){ state.anchor01.x + -264, state.anchor01.y + 48, 240, 192 };// Panel: DataPanel
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state.layoutRecs[2] = (Rectangle){ state.anchor01.x + -264, state.anchor01.y + 264, 240, 216 };// Panel: DescriptionPanel
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// Custom variables initialization
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return state;
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}
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void GuiInventory(GuiInventoryState *state)
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{
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// Const text
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const char *InventoryText = "Void Bag"; // GROUPBOX: Inventory
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// Draw controls
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GuiGroupBox(state->layoutRecs[0], InventoryText);
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GuiPanel(state->layoutRecs[1], DataPanelText);
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GuiPanel(state->layoutRecs[2], DescriptionPanelText);
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}
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#endif // GUI_INVENTORY_IMPLEMENTATION
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