151 lines
6.0 KiB
C
151 lines
6.0 KiB
C
/*******************************************************************************************
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*
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* DebugTerminal v1.0.0 - Tool Description
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*
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* MODULE USAGE:
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* #define GUI_DEBUGTERMINAL_IMPLEMENTATION
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* #include "gui_DebugTerminal.h"
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*
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* INIT: GuiDebugTerminalState state = InitGuiDebugTerminal();
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* DRAW: GuiDebugTerminal(&state);
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*
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* LICENSE: Propietary License
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*
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* Copyright (c) 2022 SleepeeSoftware. All Rights Reserved.
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*
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* Unauthorized copying of this file, via any medium is strictly prohibited
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* This project is proprietary and confidential unless the owner allows
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* usage in any other form by expresely written permission.
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*
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**********************************************************************************************/
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#include "raylib.h"
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// WARNING: raygui implementation is expected to be defined before including this header
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#undef RAYGUI_IMPLEMENTATION
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#include "raygui.h"
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#include <string.h> // Required for: strcpy()
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#ifndef GUI_DEBUGTERMINAL_H
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#define GUI_DEBUGTERMINAL_H
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typedef struct {
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// Define anchors
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Vector2 anchor01; // ANCHOR ID:1
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// Define controls variables
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bool WindowBox000Active; // WindowBox: WindowBox000
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Rectangle TerminalOutputPanelScrollView;
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Vector2 TerminalOutputPanelScrollOffset;
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Vector2 TerminalOutputPanelBoundsOffset; // ScrollPanel: TerminalOutputPanel
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bool TerminalInputBoxEditMode;
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char TerminalInputBoxText[128]; // TextBox: TerminalInputBox
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// Define rectangles
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Rectangle layoutRecs[4];
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// Custom state variables (depend on development software)
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// NOTE: This variables should be added manually if required
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} GuiDebugTerminalState;
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#ifdef __cplusplus
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extern "C" { // Prevents name mangling of functions
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#endif
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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//...
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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// ...
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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GuiDebugTerminalState InitGuiDebugTerminal(void);
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void GuiDebugTerminal(GuiDebugTerminalState *state);
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static void Button003(); // Button: Button003 logic
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#ifdef __cplusplus
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}
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#endif
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#endif // GUI_DEBUGTERMINAL_H
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/***********************************************************************************
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*
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* GUI_DEBUGTERMINAL IMPLEMENTATION
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*
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************************************************************************************/
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#if defined(GUI_DEBUGTERMINAL_IMPLEMENTATION)
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#include "raygui.h"
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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//...
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//----------------------------------------------------------------------------------
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// Internal Module Functions Definition
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//----------------------------------------------------------------------------------
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//...
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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GuiDebugTerminalState InitGuiDebugTerminal(void)
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{
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GuiDebugTerminalState state = { 0 };
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// Init anchors
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state.anchor01 = (Vector2){ 48, 24 }; // ANCHOR ID:1
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// Initilize controls variables
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state.WindowBox000Active = true; // WindowBox: WindowBox000
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state.TerminalOutputPanelScrollView = (Rectangle){ 0, 0, 0, 0 };
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state.TerminalOutputPanelScrollOffset = (Vector2){ 0, 0 };
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state.TerminalOutputPanelBoundsOffset = (Vector2){ 0, 0 }; // ScrollPanel: TerminalOutputPanel
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state.TerminalInputBoxEditMode = false;
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strcpy(state.TerminalInputBoxText, ""); // TextBox: TerminalInputBox
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// Init controls rectangles
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state.layoutRecs[0] = (Rectangle){ state.anchor01.x + 0, state.anchor01.y + 0, 984, 624 };// WindowBox: WindowBox000
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state.layoutRecs[1] = (Rectangle){ state.anchor01.x + 24, state.anchor01.y + 48, 936, 448 };// ScrollPanel: TerminalOutputPanel
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state.layoutRecs[2] = (Rectangle){ state.anchor01.x + 24, state.anchor01.y + 528, 840, 24 };// TextBox: TerminalInputBox
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state.layoutRecs[3] = (Rectangle){ state.anchor01.x + 840, state.anchor01.y + 576, 96, 24 };// Button: Button003
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// Custom variables initialization
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return state;
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}
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// Button: Button003 logic
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static void Button003()
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{
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// TODO: Implement control logic
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}
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void GuiDebugTerminal(GuiDebugTerminalState *state)
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{
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// Const text
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const char *WindowBox000Text = "Debug Terminal"; // WINDOWBOX: WindowBox000
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const char *Button003Text = "Submit"; // BUTTON: Button003
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// Draw controls
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if (state->WindowBox000Active)
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{
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state->WindowBox000Active = !GuiWindowBox(state->layoutRecs[0], WindowBox000Text);
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GuiScrollPanel((Rectangle){state->layoutRecs[1].x, state->layoutRecs[1].y, state->layoutRecs[1].width - state->TerminalOutputPanelBoundsOffset.x, state->layoutRecs[1].height - state->TerminalOutputPanelBoundsOffset.y }, TerminalOutputPanelText, state->layoutRecs[1], &state->TerminalOutputPanelScrollOffset, &state->TerminalOutputPanelScrollView);
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if (GuiTextBox(state->layoutRecs[2], state->TerminalInputBoxText, 128, state->TerminalInputBoxEditMode)) state->TerminalInputBoxEditMode = !state->TerminalInputBoxEditMode;
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if (GuiButton(state->layoutRecs[3], Button003Text)) Button003();
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}
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}
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#endif // GUI_DEBUGTERMINAL_IMPLEMENTATION
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