GameEngine/source/client_main.c
2026-02-18 17:20:25 +01:00

27 lines
561 B
C

#include <engine.h>
#include <rlgl.h>
#include <raymath.h>
//#define RAYGUI_IMPLEMENTATION
//#include <raygui.h>
int main(void) {
double tick_time = 0.4;
ENGINE_STATE_E engine_state = SPLASH_SCREEN;
SetTraceLogLevel(LOG_ALL);
LoadPipeline();
Assets *assets = LoadAssets();
SetExitKey(KEY_NULL);
while (!WindowShouldClose()) {
EngineStateSwitch(engine_state);
//UpdateInput();
//ComputeIntent();
//GameLoop(tick_time);
//Rendering();
}
UnloadAssets(assets);
assets = NULL;//to remember to not use it after
UnloadPipeline();
return (0);
}