29 lines
457 B
C
29 lines
457 B
C
#include <engine.h>
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typedef uint32_t Entity;
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#define ENTITY_INVALID 0
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#define MAX_ENTITIES 4096
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Entity entities[MAX_ENTITIES] = {0};
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int spawn_queue = 0;
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//lock queue when used
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int EntityUpdate(void) {
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}
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void EntityManager(void) {
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bool close_signal = false;
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while(!close_signal) {
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//update all entity data
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//spawn newentity from queue
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//cull entity
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}
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return;
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}
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void SpawnVisualEffect() {
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//spawn a timed entity used for a visuel effect
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}
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