29 lines
432 B
C
29 lines
432 B
C
#include <engine.h>
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/*
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inventory is a grid that have an item focused,
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the item focused have a description and stats windows on the left,
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the focused item is either the one under the mouse
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or can be choosen using arrow keys (easier controller support)
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*/
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void PlayerController2D() {
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}
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void PlayerController3D() {
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}
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void PlayerInventory() {
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}
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void PlayerUpdate() {
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}
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void PlayerStats() {
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//
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}
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