22 lines
539 B
C
22 lines
539 B
C
#include <engine.h>
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//should have a event structure, and a system can subscribe to an event, then whenever the event is triggered by a system, subscriber system should receive a signal.
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static Event *queue;
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void EventCreate(void) {
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queue = calloc(100, sizeof(Event));
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}
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void EventSubscribe(int event_type, void (*callback)(int)) {
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//this should return an handle that allow to poll event that happen last frame
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}
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void EventEmit(Event event) {
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printf("Event Emited");
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}
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void ConsoleUpdate() {
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__thread static char *buffer[1024];
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}
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