GameEngine/source/entity.c
2026-02-12 19:50:33 +01:00

34 lines
530 B
C

#include <engine.h>
typedef uint32_t Entity;
#define ENTITY_INVALID 0
#define MAX_ENTITIES 4096
Entity entities[MAX_ENTITIES] = {0};
int spawn_queue = 0;
//lock queue when used
int EntityUpdate(void) {
}
void EntityManager(void) {
bool close_signal = false;
while(!close_signal) {
//update all entity data
//spawn newentity from queue
//advance timed entity tick
//despawn dead or timed entity
}
return;
}
void SpawnEntity() {
}
void SpawnVisualEffect() {
//spawn a timed entity used for a visuel effect
}