GameEngine/source/serialization.c
2026-01-31 18:35:26 +01:00

49 lines
875 B
C

#include <engine.h>
#include <extern/toml.h>
//load setting.toml to memory
void SettingLoad(const char *name) {
FILE *file;
file = fopen(name, "rb");
fclose(file);
}
//write setting in memory to setting.toml
void SettingSave(const char *name) {
FILE *file;
file = fopen(name, "wb");
fclose(file);
}
//apply change made by the player to setting in memory and write to setting.toml
void SettingUpdate() {
SettingSave("setting.toml");
}
void CharacterLoad(const char *name) {
FILE *file;
file = fopen(name, "wb");
fclose(file);
}
void CharacterSave(const char *name) {
FILE *file;
file = fopen(name, "wb");
fclose(file);
}
void WorldLoad(const char *name) {
FILE *file;
file = fopen(name, "wb");
fclose(file);
}
void WorldSave(const char *name) {
FILE *file;
file = fopen(name, "wb");
fclose(file);
}