GameEngine/source/game_world.c
2026-02-18 17:20:25 +01:00

15 lines
178 B
C

#include <engine.h>
//map are layered 2D layer ? or 3D ? maybe simple 3D tiles
uint32_t VoxelPacked() {
return (0);
}
void VoxelUnpack() {
}
void Tile() {
}