GameEngine/source/client_assets.c

38 lines
1.4 KiB
C

#include <engine.h>
Assets LoadAssets(void) {
Assets assets = { 0 };
//Font
assets.fonts.count = 4;
assets.fonts.font = calloc(4, sizeof(Font));
assert(assets.fonts.font);
assets.fonts.font[DENDRITIC_VOLTAGE] = LoadFont("assets/font/Dendritic_Voltage.ttf");
assets.fonts.font[LAZENBYCOMP_LIQUID] = LoadFont("assets/font/LazenbyCompLiquid.ttf");
assets.fonts.font[LAZENBYCOMP_SMOOTH] = LoadFont("assets/font/LazenbyCompSmooth.ttf");
assets.fonts.font[POTRA] = LoadFont("assets/font/Potra.ttf");
SetTextureFilter(assets.fonts.font[DENDRITIC_VOLTAGE].texture, TEXTURE_FILTER_BILINEAR);
SetTextureFilter(assets.fonts.font[LAZENBYCOMP_LIQUID].texture, TEXTURE_FILTER_BILINEAR);
SetTextureFilter(assets.fonts.font[LAZENBYCOMP_SMOOTH].texture, TEXTURE_FILTER_BILINEAR);
SetTextureFilter(assets.fonts.font[POTRA].texture, TEXTURE_FILTER_BILINEAR);
//asset.textures.count = 4;
//asset.textures.textures = calloc(4, sizeof(Font));
//assert(asset.fonts.font);
//Textures
//Models
//Sound
//Animation
TraceLog(LOG_INFO, "Assets Loaded");
return (assets);
}
void UnloadAssets(const Assets *assets) {
for (int i = 0; i < assets->fonts.count; i++) {
UnloadFont(assets->fonts.font[i]);
}
UnloadFont(assets->fonts.font[DENDRITIC_VOLTAGE]);
UnloadFont(assets->fonts.font[LAZENBYCOMP_LIQUID]);
UnloadFont(assets->fonts.font[LAZENBYCOMP_SMOOTH]);
UnloadFont(assets->fonts.font[POTRA]);
free(assets->fonts.font);
}