38 lines
1.4 KiB
C
38 lines
1.4 KiB
C
#include <engine.h>
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Assets LoadAssets(void) {
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Assets assets = { 0 };
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//Font
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assets.fonts.count = 4;
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assets.fonts.font = calloc(4, sizeof(Font));
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assert(assets.fonts.font);
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assets.fonts.font[DENDRITIC_VOLTAGE] = LoadFont("assets/font/Dendritic_Voltage.ttf");
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assets.fonts.font[LAZENBYCOMP_LIQUID] = LoadFont("assets/font/LazenbyCompLiquid.ttf");
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assets.fonts.font[LAZENBYCOMP_SMOOTH] = LoadFont("assets/font/LazenbyCompSmooth.ttf");
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assets.fonts.font[POTRA] = LoadFont("assets/font/Potra.ttf");
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SetTextureFilter(assets.fonts.font[DENDRITIC_VOLTAGE].texture, TEXTURE_FILTER_BILINEAR);
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SetTextureFilter(assets.fonts.font[LAZENBYCOMP_LIQUID].texture, TEXTURE_FILTER_BILINEAR);
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SetTextureFilter(assets.fonts.font[LAZENBYCOMP_SMOOTH].texture, TEXTURE_FILTER_BILINEAR);
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SetTextureFilter(assets.fonts.font[POTRA].texture, TEXTURE_FILTER_BILINEAR);
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//asset.textures.count = 4;
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//asset.textures.textures = calloc(4, sizeof(Font));
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//assert(asset.fonts.font);
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//Textures
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//Models
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//Sound
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//Animation
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TraceLog(LOG_INFO, "Assets Loaded");
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return (assets);
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}
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void UnloadAssets(const Assets *assets) {
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for (int i = 0; i < assets->fonts.count; i++) {
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UnloadFont(assets->fonts.font[i]);
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}
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UnloadFont(assets->fonts.font[DENDRITIC_VOLTAGE]);
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UnloadFont(assets->fonts.font[LAZENBYCOMP_LIQUID]);
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UnloadFont(assets->fonts.font[LAZENBYCOMP_SMOOTH]);
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UnloadFont(assets->fonts.font[POTRA]);
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free(assets->fonts.font);
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}
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