Emilia(SleepeeSoftware) 44f0399239 k2
2026-02-21 20:45:44 +01:00

53 lines
877 B
C

#ifndef ITEM_H
# define ITEM_H
#include <core.h>
typedef enum {
ITEM_EQUIPABLE,
ITEM_CONSUMABLE,
ITEM_PLACEABLE,
ITEM_QUEST,
} ITEM_FLAGS;
typedef enum {
TRANSLOCATOR,
} ITEM_LIST;
#define ITEM_NUMBER 1
const char *ITEM_NAME[ITEM_NUMBER] = {
"Translocator",
};
const char *ITEM_DESC[ITEM_NUMBER] = {
"Used to access the void network",
};
typedef struct {
ITEM_LIST id;
int number;
int rarity;
int flags;
int stack;
} Item;
/*
inventory could be a grid that have an item focused,
the item focused have a description and stats windows on the left,
the focused item is either the one under the mouse
or can be choosen using arrow keys (easier controller support)
*/
typedef struct {
int size;
int capacity;
Item storage[100];
} Inventory;
typedef struct {
int *loot;
int *proba;
} LootTable;
#endif