#include #include #include //#define RAYGUI_IMPLEMENTATION //#include int main(void) { double tick_time = 0.4; ENGINE_STATE_E engine_state = SPLASH_SCREEN; SetTraceLogLevel(LOG_ALL); LoadPipeline(); Assets *assets = LoadAssets(); SetExitKey(KEY_NULL); while (!WindowShouldClose()) { EngineStateSwitch(engine_state); //UpdateInput(); //ComputeIntent(); //GameLoop(tick_time); //Rendering(); } UnloadAssets(assets); assets = NULL;//to remember to not use it after UnloadPipeline(); return (0); }