#include Assets* LoadAssets() { Assets *asset = (Assets *)calloc(sizeof(Assets), 1); assert(asset); //Font asset->fonts[DENDRITIC_VOLTAGE] = LoadFont("assets/font/Dendritic_Voltage.ttf"); asset->fonts[LAZENBYCOMP_LIQUID] = LoadFont("assets/font/LazenbyCompLiquid.ttf"); asset->fonts[LAZENBYCOMP_SMOOTH] = LoadFont("assets/font/LazenbyCompSmooth.ttf"); asset->fonts[POTRA] = LoadFont("assets/font/Potra.ttf"); //Textures //Models //Sound //Data TraceLog(LOG_INFO, "Assets Loaded"); return (asset); } void UnloadAssets(Assets *asset) { UnloadFont(asset->fonts[DENDRITIC_VOLTAGE]); UnloadFont(asset->fonts[LAZENBYCOMP_LIQUID]); UnloadFont(asset->fonts[LAZENBYCOMP_SMOOTH]); UnloadFont(asset->fonts[POTRA]); free(asset); }