#ifndef ITEM_H # define ITEM_H #include typedef enum { ITEM_EQUIPABLE, ITEM_CONSUMABLE, ITEM_PLACEABLE, ITEM_QUEST, } ITEM_FLAGS; typedef struct { int number; int description;//ref to item description table int name;//ref to item name table int rarity; int flags; int stack; } Item; /* inventory could be a grid that have an item focused, the item focused have a description and stats windows on the left, the focused item is either the one under the mouse or can be choosen using arrow keys (easier controller support) */ typedef struct { int size; int capacity; Item storage[100]; } Inventory; #endif