#include #include //load setting.toml to memory void SettingLoad(const char *name) { FILE *file; file = fopen(name, "rb"); fclose(file); } //write setting in memory to setting.toml void SettingSave(const char *name) { FILE *file; file = fopen(name, "wb"); fclose(file); } //apply change made by the player to setting in memory and write to setting.toml void SettingUpdate() { SettingSave("setting.toml"); } void CharacterLoad(const char *name) { FILE *file; file = fopen(name, "wb"); fclose(file); } void CharacterSave(const char *name) { FILE *file; file = fopen(name, "wb"); fclose(file); } void WorldLoad(const char *name) { FILE *file; file = fopen(name, "wb"); fclose(file); } void WorldSave(const char *name) { FILE *file; file = fopen(name, "wb"); fclose(file); }