#include /* Roll Dice between 1 and max_value role_number times and return either the average if avrg flag is set or the best of the roll */ void RollDice(int max_value, int role_number, bool avrg) { GetRandomValue(1, max_value); } /* Gather Loot Table and roll dice to generate loot */ void Loot() { } void BaseBuild() { } void BaseDefense() { } void BaseAssault() { } void Diplomacy() { } void Dungeon() { } void Fighting() { } void Dungeon() { } void Crafting() { } void Fishing() { } void Mining() { } void WoodCutting() { } void Harvesting() { } void Gathering() { } void World_Exploration() { }