deleted cheat sheet in main.c and changed makefile to compile under windows
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5c3634a6fd
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6
Makefile
6
Makefile
@ -5,7 +5,13 @@ OBJ := $(SRC:source/%.c=obj/%.o)
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CC := gcc
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CC := gcc
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CFLAG := -ggdb -Wall -Wextra -Werror -Wpedantic -I include -O0 -std=c99
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CFLAG := -ggdb -Wall -Wextra -Werror -Wpedantic -I include -O0 -std=c99
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ifeq ($(OS), Windows_NT)
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LFLAG := -lraylib -lopengl32 -lgdi32 -lwinmm -lpthread
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endif
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ifeq ($(shell uname -s), Linux)
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LFLAG := -lraylib -lGL -lm -lpthread -ldl -lrt -lX11
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LFLAG := -lraylib -lGL -lm -lpthread -ldl -lrt -lX11
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endif
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all: $(NAME)
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all: $(NAME)
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@ -1,33 +1,5 @@
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#include <engine.h>
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#include <engine.h>
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/*
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// Input-related functions: keyboard
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bool IsKeyPressed(int key); // Check if a key has been pressed once
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bool IsKeyPressedRepeat(int key); // Check if a key has been pressed again
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bool IsKeyDown(int key); // Check if a key is being pressed
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bool IsKeyReleased(int key); // Check if a key has been released once
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bool IsKeyUp(int key); // Check if a key is NOT being pressed
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int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
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int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
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void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
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// Input-related functions: mouse
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bool IsMouseButtonPressed(int button); // Check if a mouse button has been pressed once
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bool IsMouseButtonDown(int button); // Check if a mouse button is being pressed
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bool IsMouseButtonReleased(int button); // Check if a mouse button has been released once
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bool IsMouseButtonUp(int button); // Check if a mouse button is NOT being pressed
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int GetMouseX(void); // Get mouse position X
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int GetMouseY(void); // Get mouse position Y
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Vector2 GetMousePosition(void); // Get mouse position XY
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Vector2 GetMouseDelta(void); // Get mouse delta between frames
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void SetMousePosition(int x, int y); // Set mouse position XY
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void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset
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void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling
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float GetMouseWheelMove(void); // Get mouse wheel movement for X or Y, whichever is larger
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Vector2 GetMouseWheelMoveV(void); // Get mouse wheel movement for both X and Y
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void SetMouseCursor(int cursor); // Set mouse cursor
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*/
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void UpdateInput() {
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void UpdateInput() {
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const Input input;
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const Input input;
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int key = GetKeyPressed();
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int key = GetKeyPressed();
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