# ifndef SKILL_H
#  define SKILL_H

typedef enum {
	SKILL_NONE,
	SKILL_PASSIF,
	SKILL_MASTERY,
	SKILL_ACTIF,
	SKILL_LABOR,
	SKILL_COMBAT,
	SKILL_KNOWLEDGE,
	SKILL_PROGRESSION,
	SKILL_INATE,
}	SKILL_TYPE;

typedef struct {
	int	id;
}	Skill;

#endif
