#ifndef QUEST_H
# define QUEST_H

// Quest & Task
typedef struct {
	int	id;
	int	prerequisite;
	int	objectiv;
	int	status;//unknow, known, accepted, achieved, completed, unavailable
}	Quest;

typedef enum {
	QUEST_SUCCESS,
	QUEST_FAILURE,
	QUEST_TAKEN,
	QUEST_KNOW,
	QUEST_UNKNOW,
	QUEST_COMPLETE,
}	QUEST_STATE;

//Quest are missive or Scroll that the player can open with info on it, but no mini map or marker Also the map should be another scroll that is handdrawn, and the player can put marker and orient himself using landscape point of interest

#endif
