/*******************************************************************************************
*
*   Inventory v1.0.0 - Tool Description
*
*   MODULE USAGE:
*       #define GUI_INVENTORY_IMPLEMENTATION
*       #include "gui_inventory.h"
*
*       INIT: GuiInventoryState state = InitGuiInventory();
*       DRAW: GuiInventory(&state);
*
*   LICENSE: Propietary License
*
*   Copyright (c) 2022 SleepeeSoftware. All Rights Reserved.
*
*   Unauthorized copying of this file, via any medium is strictly prohibited
*   This project is proprietary and confidential unless the owner allows
*   usage in any other form by expresely written permission.
*
**********************************************************************************************/

#include "raylib.h"

// WARNING: raygui implementation is expected to be defined before including this header
#undef RAYGUI_IMPLEMENTATION
#include "raygui.h"

#include <string.h>     // Required for: strcpy()

#ifndef GUI_INVENTORY_H
#define GUI_INVENTORY_H

typedef struct {
    // Define anchors
    Vector2 anchor01;            // ANCHOR ID:1
    
    // Define controls variables

    // Define rectangles
    Rectangle layoutRecs[3];

    // Custom state variables (depend on development software)
    // NOTE: This variables should be added manually if required

} GuiInventoryState;

#ifdef __cplusplus
extern "C" {            // Prevents name mangling of functions
#endif

//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
//...

//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
// ...

//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
GuiInventoryState InitGuiInventory(void);
void GuiInventory(GuiInventoryState *state);


#ifdef __cplusplus
}
#endif

#endif // GUI_INVENTORY_H

/***********************************************************************************
*
*   GUI_INVENTORY IMPLEMENTATION
*
************************************************************************************/
#if defined(GUI_INVENTORY_IMPLEMENTATION)

#include "raygui.h"

//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
//...

//----------------------------------------------------------------------------------
// Internal Module Functions Definition
//----------------------------------------------------------------------------------
//...

//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
GuiInventoryState InitGuiInventory(void)
{
    GuiInventoryState state = { 0 };

    // Init anchors
    state.anchor01 = (Vector2){ 840, 72 };            // ANCHOR ID:1
    
    // Initilize controls variables

    // Init controls rectangles
    state.layoutRecs[0] = (Rectangle){ state.anchor01.x + 0, state.anchor01.y + 0, 240, 528 };// GroupBox: Inventory
    state.layoutRecs[1] = (Rectangle){ state.anchor01.x + -264, state.anchor01.y + 48, 240, 192 };// Panel: DataPanel
    state.layoutRecs[2] = (Rectangle){ state.anchor01.x + -264, state.anchor01.y + 264, 240, 216 };// Panel: DescriptionPanel

    // Custom variables initialization

    return state;
}


void GuiInventory(GuiInventoryState *state)
{
    // Const text
    const char *InventoryText = "Void Bag";    // GROUPBOX: Inventory
    
    // Draw controls
    GuiGroupBox(state->layoutRecs[0], InventoryText);
    GuiPanel(state->layoutRecs[1], DataPanelText);
    GuiPanel(state->layoutRecs[2], DescriptionPanelText);
}

#endif // GUI_INVENTORY_IMPLEMENTATION
